const STORAGE_KEY = 'impostorGameStateV2'; const MAX_PLAYERS = 10; const MIN_PLAYERS = 3; const POOLS_CACHE_KEY = 'impostorWordPoolsV1'; const POOLS_MANIFEST_URL = 'word-pools/manifest.json'; const EMBEDDED_POOLS = [ { id: 'animales_naturaleza', name: 'Animales y naturaleza', emoji: '🌿', words: ['Perro','Gato','Lobo','Zorro','Oso','Tigre','León','Pantera','Jaguar','Puma','Guepardo','Elefante','Rinoceronte','Hipopótamo','Jirafa','Cebra','Camello','Dromedario','Canguro','Koala','Panda','Mapache','Nutria','Castor','Foca','Morsa','Delfín','Ballena','Tiburón','Orca','Pulpo','Calamar','Medusa','Tortuga','Lagarto','Cocodrilo','Serpiente','Anaconda','Iguana','Rana','Sapo','Búho','Halcón','Águila','Cóndor','Gaviota','Loro','Flamenco','Pingüino','Avestruz','Gallina','Pato','Ganso','Cisne','Abeja','Hormiga','Mariquita','Libélula','Mariposa','Escarabajo','Grillo','Saltamontes','Araña','Escorpión','Lombriz','Caracol','Estrella de mar','Coral','Musgo','Helecho','Pino','Roble','Encina','Palmera','Cactus','Bambú','Rosa','Tulipán','Girasol','Lavanda','Montaña','Río','Lago','Mar','Playa','Desierto','Selva','Bosque','Pradera','Glaciar','Volcán'] }, { id: 'vida_cotidiana', name: 'Vida cotidiana', emoji: '🏠', words: ['Pan','Leche','Café','Té','Agua','Jugo','Refresco','Cerveza','Vino','Pizza','Hamburguesa','Sándwich','Taco','Burrito','Pasta','Arroz','Paella','Sushi','Ramen','Ensalada','Sopa','Croqueta','Tortilla','Empanada','Arepa','Queso','Jamón','Chorizo','Pollo','Carne','Cerdo','Pescado','Marisco','Patata','Tomate','Cebolla','Ajo','Pimiento','Zanahoria','Lechuga','Brócoli','Coliflor','Manzana','Plátano','Naranja','Pera','Uva','Fresa','Mango','Piña','Melón','Sandía','Yogur','Galletas','Chocolate','Helado','Cereales','Mantequilla','Aceite','Sal','Pimienta','Azúcar','Harina','Huevo','Cuchara','Tenedor','Cuchillo','Plato','Vaso','Taza','Olla','Sartén','Microondas','Horno','Nevera','Mesa','Silla','Sofá','Cama','Almohada','Sábana','Toalla','Ducha','Jabón','Champú','Cepillo','Pasta de dientes'] }, { id: 'deportes', name: 'Deportes', emoji: '🏅', words: ['Fútbol','Baloncesto','Tenis','Pádel','Bádminton','Voleibol','Béisbol','Rugby','Hockey hielo','Hockey césped','Golf','Boxeo','MMA','Judo','Karate','Taekwondo','Esgrima','Tiro con arco','Halterofilia','Crossfit','Atletismo','Maratón','Triatlón','Ciclismo ruta','Ciclismo montaña','BMX','Natación','Waterpolo','Surf','Vela','Remo','Piragüismo','Esquí','Snowboard','Patinaje artístico','Patinaje velocidad','Curling','Escalada','Senderismo','Trail running','Parkour','Gimnasia artística','Gimnasia rítmica','Trampolín','Skate','Breakdance','Carreras coches','Fórmula 1','Rally','Karting','Motociclismo','Enduro','Motocross','Equitación','Polo','Críquet','Billar','Dardos','Petanca','Pickleball','Ultimate frisbee','Paintball','Airsoft','eSports'] }, { id: 'marcas', name: 'Marcas', emoji: '🛍️', words: ['Apple','Samsung','Google','Microsoft','Amazon','Meta','Tesla','Toyota','Honda','Ford','BMW','Mercedes','Audi','Volkswagen','Porsche','Ferrari','Lamborghini','Maserati','McLaren','Chevrolet','Nissan','Kia','Hyundai','Peugeot','Renault','Volvo','Jaguar','Land Rover','Fiat','Alfa Romeo','Ducati','Yamaha','Canon','Nikon','Sony','Panasonic','LG','Philips','Siemens','Bosch','Whirlpool','Ikea','Zara','H&M','Uniqlo','Nike','Adidas','Puma','Reebok','New Balance','Under Armour','Converse','Vans','Patagonia','The North Face','Columbia','Levi’s','Calvin Klein','Gucci','Prada','Louis Vuitton','Chanel','Hermès','Dior','Rolex','Omega','Casio','Pepsi','Coca-Cola','Fanta','Red Bull','Monster','Starbucks','Nespresso','Nestlé','Danone','Kellogg’s','Oreo','Intel','AMD','Nvidia','Qualcomm','TikTok','Netflix','Disney','Warner Bros','HBO','Spotify','Airbnb','Uber','Booking'] }, { id: 'musica', name: 'Música', emoji: '🎵', words: ['Guitarra','Piano','Violín','Batería','Bajo','Saxofón','Trompeta','Flauta','Clarinete','Acordeón','Ukelele','Arpa','Sintetizador','DJ','Micrófono','Altavoz','Concierto','Festival','Vinilo','Rock','Pop','Punk','Metal','Heavy','Thrash','Death metal','Jazz','Blues','Soul','Funk','R&B','Rap','Hip hop','Trap','Reggaetón','Salsa','Bachata','Merengue','Cumbia','Vallenato','Flamenco','Rumba','Bossa nova','Samba','Tango','Country','EDM','Techno','House','Trance','Dubstep','Drum and bass','Lo-fi','Reggae','Ska','K-pop','J-pop','Indie','Gospel','Ópera','Sinfonía','Orquesta','Coro','Cantautor','Balada','Bolero','Ranchera','Corrido','Mariachi'] }, { id: 'personajes', name: 'Personajes', emoji: '🧙', words: ['Sherlock Holmes','Harry Potter','Hermione Granger','Ron Weasley','Albus Dumbledore','Voldemort','Frodo Bolsón','Sam Gamyi','Gandalf','Aragorn','Legolas','Gimli','Gollum','Bilbo Bolsón','Katniss Everdeen','Peeta Mellark','Batman','Bruce Wayne','Joker','Harley Quinn','Superman','Clark Kent','Lois Lane','Wonder Woman','Diana Prince','Flash','Barry Allen','Aquaman','Arthur Curry','Spider-Man','Peter Parker','Iron Man','Tony Stark','Capitán América','Steve Rogers','Black Widow','Natasha Romanoff','Hulk','Bruce Banner','Thor','Loki','Thanos','Doctor Strange','Wanda Maximoff','Vision','Star-Lord','Gamora','Groot','Rocket','Drax','Deadpool','Wolverine','Magneto','Professor X','Storm','Cyclops','Jean Grey','Mystique','Darth Vader','Luke Skywalker','Leia Organa','Han Solo','Chewbacca','Yoda','Obi-Wan Kenobi','Anakin Skywalker','Rey','Kylo Ren','R2-D2','C-3PO','Indiana Jones','Lara Croft','James Bond','Mario','Luigi','Princesa Peach','Bowser','Link','Zelda','Geralt de Rivia','Ciri','Yennefer','Kratos','Atreus','Ellie','Joel Miller','Nathan Drake','Master Chief','Cortana','Sonic','Tails','Ash Ketchum','Pikachu','Goku','Vegeta','Naruto','Sasuke','Luffy','Zoro','Nami','Tanjiro','Nezuko','Saitama','Light Yagami','L Lawliet'] } ]; let availablePools = []; let poolsCache = {}; let state = { phase: 'setup', numPlayers: 6, numImpostors: 1, gameTime: 180, deliberationTime: 60, playerNames: [], roles: [], civilianWord: '', impostorWord: '', currentReveal: 0, startPlayer: 0, turnDirection: 'horario', revealOrder: [], timerEndAt: null, timerPhase: null, votes: {}, votingPlayer: 0, selections: [], executed: [], selectedPool: 'animales_naturaleza', votingPool: null, isTiebreak: false, tiebreakCandidates: [] }; const saveState = () => localStorage.setItem(STORAGE_KEY, JSON.stringify(state)); const loadState = () => { const raw = localStorage.getItem(STORAGE_KEY); if (!raw) return false; try { state = JSON.parse(raw); return true; } catch { return false; } }; const clearState = () => localStorage.removeItem(STORAGE_KEY); const loadPoolsCache = () => { try { poolsCache = JSON.parse(localStorage.getItem(POOLS_CACHE_KEY) || '{}'); } catch { poolsCache = {}; } }; const savePoolsCache = () => localStorage.setItem(POOLS_CACHE_KEY, JSON.stringify(poolsCache)); // ---------- Defaults ---------- function defaultImpostors(nPlayers) { const capped = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); let impostors = 1; if (capped > 7) impostors = 3; else if (capped > 5) impostors = 2; const halfCap = Math.max(1, Math.floor(capped / 2)); return Math.min(impostors, halfCap); } function defaultGameTime(nPlayers) { const capped = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); if (capped <= 4) return 300; if (capped >= 10) return 900; const extraPlayers = capped - 4; const seconds = 300 + extraPlayers * 100; return Math.round(seconds / 30) * 30; } function defaultDeliberation(gameSeconds) { return Math.max(30, Math.round(gameSeconds / 3)); } // ---------- Pools ---------- async function loadPoolsList() { loadPoolsCache(); let list = []; try { const res = await fetch(POOLS_MANIFEST_URL); if (res.ok) list = await res.json(); } catch (_) {} if (!Array.isArray(list) || list.length === 0) { list = EMBEDDED_POOLS.map(p => ({ id: p.id, name: p.name, emoji: p.emoji, count: p.words.length })); } availablePools = list; renderPoolButtons(); } function parseWordsFile(text) { const lines = text.split(/\r?\n/).map(l => l.trim()).filter(Boolean); if (!lines.length) return []; if (lines[0].startsWith('#')) return lines.slice(1); return lines; } async function pickWords() { const poolId = state.selectedPool || 'default'; let words = []; if (poolsCache[poolId]?.words) { words = poolsCache[poolId].words; } else if (poolId !== 'default') { const res = await fetch(`word-pools/${poolId}.txt`); if (!res.ok) throw new Error('No se pudo cargar el pool'); const text = await res.text(); words = parseWordsFile(text); poolsCache[poolId] = { words, ts: Date.now() }; savePoolsCache(); } else { words = EMBEDDED_POOLS[0].words; } const shuffled = [...words].sort(() => Math.random() - 0.5); return { civilian: shuffled[0], impostor: shuffled[1] }; } function renderPoolButtons() { const container = document.getElementById('pool-buttons'); if (!container) return; container.innerHTML = ''; availablePools.forEach(pool => { const btn = document.createElement('button'); btn.type = 'button'; btn.className = 'pool-btn'; btn.textContent = `${pool.emoji || '🎲'} ${pool.name || pool.id}`; if (state.selectedPool === pool.id) btn.classList.add('selected'); btn.onclick = () => { state.selectedPool = pool.id; saveState(); renderPoolButtons(); }; container.appendChild(btn); }); } // ---------- Configuración y nombres ---------- function goToNames() { let nPlayers = parseInt(document.getElementById('num-players').value) || MIN_PLAYERS; nPlayers = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); const maxImpostors = Math.max(1, Math.floor(nPlayers / 2)); let nImpostors = parseInt(document.getElementById('num-impostors').value) || defaultImpostors(nPlayers); nImpostors = Math.min(Math.max(1, nImpostors), maxImpostors); let gTime = parseInt(document.getElementById('game-time').value) || defaultGameTime(nPlayers); gTime = Math.min(Math.max(gTime, 60), 900); let dTime = parseInt(document.getElementById('deliberation-time').value) || defaultDeliberation(gTime); dTime = Math.min(Math.max(dTime, 30), Math.round(900 / 3)); if (nImpostors >= nPlayers) { alert('Impostores debe ser menor que jugadores'); return; } state.numPlayers = nPlayers; state.numImpostors = nImpostors; state.gameTime = gTime; state.deliberationTime = dTime; buildNameInputs(); showScreen('names-screen'); } function buildNameInputs() { const list = document.getElementById('player-names-list'); list.innerHTML = ''; for (let i = 0; i < state.numPlayers; i++) { const div = document.createElement('div'); div.className = 'player-name-item'; div.innerHTML = `Jugador ${i+1}:`; list.appendChild(div); } } // ---------- Inicio de partida ---------- function startGame() { state.playerNames = []; for (let i = 0; i < state.numPlayers; i++) { const val = document.getElementById(`player-name-${i}`).value.trim(); state.playerNames.push(val || `Jugador ${i+1}`); } pickWords().then(({civilian, impostor}) => { state.civilianWord = civilian; state.impostorWord = impostor; finalizeStart(); }).catch(() => { const fallback = EMBEDDED_POOLS[0].words; const shuffled = [...fallback].sort(() => Math.random() - 0.5); state.civilianWord = shuffled[0]; state.impostorWord = shuffled[1]; finalizeStart(); }); } function finalizeStart() { state.roles = Array(state.numPlayers - state.numImpostors).fill('CIVIL').concat(Array(state.numImpostors).fill('IMPOSTOR')).sort(() => Math.random()-0.5); state.startPlayer = Math.floor(Math.random() * state.numPlayers); state.turnDirection = Math.random() < 0.5 ? 'horario' : 'antihorario'; const step = state.turnDirection === 'horario' ? 1 : -1; state.revealOrder = Array.from({length: state.numPlayers}, (_, k) => (state.startPlayer + step * k + state.numPlayers) % state.numPlayers); state.currentReveal = 0; state.phase = 'pre-reveal'; state.votes = {}; state.votingPlayer = 0; state.selections = []; state.executed = []; state.timerEndAt = null; state.timerPhase = null; state.votingPool = null; state.isTiebreak = false; state.tiebreakCandidates = []; saveState(); renderSummary(); showScreen('pre-reveal-screen'); } // Ajustar defaults cuando se edita el nº de jugadores document.getElementById('num-players').addEventListener('change', () => { let nPlayers = parseInt(document.getElementById('num-players').value) || MIN_PLAYERS; nPlayers = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); document.getElementById('num-players').value = nPlayers; const imp = defaultImpostors(nPlayers); const gTime = defaultGameTime(nPlayers); const dTime = defaultDeliberation(gTime); document.getElementById('num-impostors').max = Math.max(1, Math.floor(nPlayers / 2)); document.getElementById('num-impostors').value = imp; document.getElementById('game-time').value = gTime; document.getElementById('deliberation-time').value = dTime; }); function renderSummary() { const el = document.getElementById('config-summary'); const fmt = secs => `${Math.floor(secs/60)}:${(secs%60).toString().padStart(2,'0')}`; const startName = state.playerNames[state.startPlayer] || `Jugador ${state.startPlayer+1}`; const poolMeta = availablePools.find(p => p.id === state.selectedPool) || EMBEDDED_POOLS[0]; el.innerHTML = `
Jugadores: ${state.numPlayers}
Impostores: ${state.numImpostors}
Tiempo de partida: ${fmt(state.gameTime)}
Tiempo de deliberación: ${fmt(state.deliberationTime)}
Pool: ${poolMeta.emoji || '🎲'} ${poolMeta.name || poolMeta.id}
Empieza: ${startName} · Orden: ${state.turnDirection === 'horario' ? 'Horario' : 'Antihorario'}
`; } // ---------- Revelación ---------- function loadCurrentReveal() { state.phase = 'reveal'; saveState(); if (!state.revealOrder || state.revealOrder.length !== state.numPlayers) { const step = state.turnDirection === 'horario' ? 1 : -1; state.revealOrder = Array.from({length: state.numPlayers}, (_, k) => (state.startPlayer + step * k + state.numPlayers) % state.numPlayers); } const idx = state.revealOrder[state.currentReveal]; const name = state.playerNames[idx]; document.getElementById('current-player-name').textContent = name; document.getElementById('curtain-cover').classList.remove('lifted'); document.getElementById('next-player-btn').style.display = 'none'; document.getElementById('start-game-btn').style.display = 'none'; } function liftCurtain() { const cover = document.getElementById('curtain-cover'); if (cover.classList.contains('lifted')) return; cover.classList.add('lifted'); const idx = state.revealOrder[state.currentReveal]; const role = state.roles[idx]; const word = role === 'CIVIL' ? state.civilianWord : state.impostorWord; document.getElementById('role-text').textContent = role; document.getElementById('role-text').className = 'role ' + (role === 'CIVIL' ? 'civil' : 'impostor'); document.getElementById('word-text').textContent = word; setTimeout(() => { if (state.currentReveal + 1 < state.numPlayers) document.getElementById('next-player-btn').style.display = 'block'; else document.getElementById('start-game-btn').style.display = 'block'; }, 700); } function nextReveal() { state.currentReveal++; saveState(); loadCurrentReveal(); } // swipe support (() => { const curtain = document.getElementById('curtain'); let startY = null; curtain.addEventListener('touchstart', e => { startY = e.touches[0].clientY; }, {passive:true}); curtain.addEventListener('touchmove', e => { if (startY === null) return; const dy = e.touches[0].clientY - startY; if (dy < -40) { liftCurtain(); startY = null; } }, {passive:true}); curtain.addEventListener('click', liftCurtain); })(); // ---------- Timers ---------- let timerInterval = null; function startPhaseTimer(phase, seconds, elementId, onEnd) { if (timerInterval) clearInterval(timerInterval); const now = Date.now(); state.timerPhase = phase; state.timerEndAt = now + seconds*1000; saveState(); const el = document.getElementById(elementId); const tick = () => { const remaining = Math.max(0, Math.round((state.timerEndAt - Date.now())/1000)); updateTimerDisplay(el, remaining); if (remaining <= 0) { clearInterval(timerInterval); playBeep(); onEnd(); } }; tick(); timerInterval = setInterval(tick, 1000); } function resumeTimerIfNeeded() { if (!state.timerEndAt || !state.timerPhase) return; const remaining = Math.round((state.timerEndAt - Date.now())/1000); if (remaining <= 0) { state.timerEndAt = null; saveState(); return; } if (state.timerPhase === 'game') { showScreen('game-screen'); startPhaseTimer('game', remaining, 'game-timer', startDeliberationPhase); } else if (state.timerPhase === 'deliberation') { showScreen('deliberation-screen'); startPhaseTimer('deliberation', remaining, 'deliberation-timer', startVotingPhase); } } function updateTimerDisplay(el, remaining) { const minutes = Math.floor(remaining/60); const secs = remaining%60; el.textContent = `${minutes}:${secs.toString().padStart(2,'0')}`; el.className = 'timer'; if (remaining <= 10) el.classList.add('danger'); else if (remaining <= 30) el.classList.add('warning'); } function playBeep() { const ctx = new (window.AudioContext || window.webkitAudioContext)(); const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.connect(gain); gain.connect(ctx.destination); osc.frequency.value = 820; osc.type = 'sine'; gain.gain.setValueAtTime(0.3, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.45); osc.start(); osc.stop(ctx.currentTime + 0.45); } // ---------- Fases ---------- function startGamePhase() { state.phase = 'game'; saveState(); showScreen('game-screen'); startPhaseTimer('game', state.gameTime, 'game-timer', startDeliberationPhase); } function startDeliberationPhase() { state.phase = 'deliberation'; saveState(); showScreen('deliberation-screen'); startPhaseTimer('deliberation', state.deliberationTime, 'deliberation-timer', startVotingPhase); } function startVotingPhase(candidates = null, isTiebreak = false) { state.phase = 'voting'; state.votingPlayer = 0; state.votes = {}; state.selections = []; state.votingPool = candidates; state.isTiebreak = isTiebreak; saveState(); renderVoting(); showScreen('voting-screen'); } function skipToDeliberation() { if (timerInterval) clearInterval(timerInterval); startDeliberationPhase(); } function skipToVoting() { if (timerInterval) clearInterval(timerInterval); startVotingPhase(); } function startTiebreakDeliberation(candidates) { state.phase = 'deliberation'; state.tiebreakCandidates = candidates; saveState(); showScreen('deliberation-screen'); startPhaseTimer('deliberation', 60, 'deliberation-timer', () => startVotingPhase(candidates, true)); } // ---------- Votación secreta ---------- function renderVoting() { const pool = state.votingPool || Array.from({length: state.numPlayers}, (_, i) => i); const voter = state.playerNames[state.votingPlayer]; document.getElementById('voter-name').textContent = voter; document.getElementById('votes-needed').textContent = state.numImpostors; state.selections = state.selections || []; const list = document.getElementById('vote-list'); list.innerHTML = ''; pool.forEach(i => { const item = document.createElement('div'); item.className = 'player-item'; item.textContent = state.playerNames[i]; if (state.votes[i]) item.innerHTML += `Votos: ${state.votes[i]}`; if (state.selections.includes(i)) item.classList.add('selected'); if (i === state.votingPlayer) { item.classList.add('disabled'); item.style.opacity = '0.5'; item.style.pointerEvents = 'none'; } else { item.onclick = () => toggleSelection(i, item); } list.appendChild(item); }); updateConfirmButton(); } function toggleSelection(idx, el) { if (idx === state.votingPlayer) return; if (state.selections.includes(idx)) state.selections = state.selections.filter(x => x !== idx); else { if (state.selections.length >= state.numImpostors) return; state.selections.push(idx); } saveState(); renderVoting(); } function updateConfirmButton() { const btn = document.getElementById('confirm-vote-btn'); btn.disabled = state.selections.length !== state.numImpostors; } function confirmCurrentVote() { state.selections.forEach(t => { state.votes[t] = (state.votes[t] || 0) + 1; }); state.votingPlayer++; state.selections = []; saveState(); if (state.votingPlayer >= state.numPlayers) { handleVoteOutcome(); return; } renderVoting(); } // ---------- Resolución de voto ---------- function handleVoteOutcome() { const pool = state.votingPool || Array.from({length: state.numPlayers}, (_, i) => i); const counts = pool.map(idx => ({ idx, votes: state.votes[idx] || 0 })); counts.sort((a, b) => b.votes - a.votes); let slots = state.numImpostors; const executed = []; for (let i = 0; i < counts.length && slots > 0; ) { const currentVotes = counts[i].votes; const group = []; let j = i; while (j < counts.length && counts[j].votes === currentVotes) { group.push(counts[j].idx); j++; } if (group.length <= slots) { executed.push(...group); slots -= group.length; i = j; } else { // Tie for remaining slots if (state.isTiebreak) { // segunda vez empatados: ganan impostores state.executed = []; showResults(true); return; } startTiebreakDeliberation(group); return; } } state.executed = executed; showResults(); } // ---------- Resultados ---------- function showResults(isTiebreak = false) { state.phase = 'results'; saveState(); const executed = state.executed || []; let impostorsAlive = 0; state.roles.forEach((r,i) => { if (r === 'IMPOSTOR' && !executed.includes(i)) impostorsAlive++; }); const winner = impostorsAlive > 0 ? 'IMPOSTORES' : 'CIVILES'; const results = document.getElementById('results-content'); results.innerHTML = `Ejecutados: ${executed.length ? executed.map(i => state.playerNames[i]).join(', ') : 'Nadie'}
Votos: ${Object.keys(state.votes).length ? '' : 'Sin votos'}