const STORAGE_KEY = 'impostorGameStateV2'; const MAX_PLAYERS = 10; const MIN_PLAYERS = 3; const POOLS_CACHE_KEY = 'impostorWordPoolsV1'; const POOLS_MANIFEST_URL = 'word-pools/manifest.json'; const THEME_STORAGE_KEY = 'impostorGameTheme'; // Pools embebidas con palabras de impostores [palabra_civil, palabra_impostor] const EMBEDDED_POOLS = [ { id: 'animales_naturaleza', name: 'Animales y Naturaleza', emoji: '🌿', words: [['Oso','Pez'],['Pavo real','Abanico'],['Camello','Arena'],['Lirio','Rana'],['Lobo','Luna'],['Represa','Castor'],['Elefante','Safari'],['Flamenco','Camarón'],['Búho','Nieve'],['Canguro','Koala'],['Jungla','Serpiente'],['Muerte','Cuervo'],['Delfín','Orca'],['Zorro','Gallina'],['Tortuga','Galápagos'],['León','Sabana'],['Polo Sur','Pingüino'],['Hormiga','Trabajo'],['Abeja','Verano'],['Ballena','Dory'],['Mandíbula','Tiburón'],['Río de Janeiro','Loro'],['Caballo','Libertad'],['Gorila','Plata'],['Murciélago','Fruta'],['Venado','Tambor'],['Misisipi','Águila'],['Cisne','Lago'],['Grillo','Campo'],['Leopardo','Manchas'],['Mascarilla','Mapache'],['Chita','Velocidad'],['Araña','Nueva York'],['Playa','Medusa'],['Glaciar','Oso polar'],['Jirafa','Madagascar'],['Maine','Langosta'],['Pulpo','Pluma'],['Cuervo','Pantera'],['Foca','Rosa'],['Mariposa','Algodoncillo'],['Burro','Santorini'],['Lluvia','Caracol'],['Cangrejo','Araña'],['Rana','Grillo'],['Siberia','Tigre'],['Gaviota','Playa'],['Cocodrilo','Nilo'],['Pingüino','Nueva Zelanda'],['Loro','Gato'],['Cuervo','Bandada'],['Conejo','Agujero'],['Tiburón','Paleozoico'],['Trueno','Júpiter'],['Sol','Playa'],['Océano Atlántico','Huracán'],['Tsunami','Derrumbe'],['Ola','Hawái'],['Papel','Árbol'],['Universo','Energía'],['Vida','Tiempo'],['Océano','Tormenta'],['Lago','Sal'],['Oxígeno','Fuego'],['Biología','Célula'],['Tiza','Hielo'],['Clima','Invierno'],['Planeta','Gas'],['Era de hielo','Bellota'],['Avalancha','Montaña'],['Bisonte','Llanuras'],['Floración','Néctar'],['Cañón','Águila'],['Ardilla listada','Nueces'],['Coral','Arrecife'],['Desierto','Espejismo'],['Ecosistema','Equilibrio'],['Halcón','Picado'],['Luciérnaga','Brillo'],['Gecko','Hoja'],['Colibrí','Azúcar'],['Koala','Eucalipto'],['Meteoro','Cráter'],['Nutria','Río'],['Selva tropical','Dosel'],['Rinoceronte','Cuerno'],['Volcán','Ceniza'],['Naturaleza salvaje','Huellas']] }, { id: 'objetos_cotidianos', name: 'Objetos Cotidianos', emoji: '🏠', words: [['Martillo','Tiburón'],['Silla','Espalda'],['Mesa','Café'],['Cuchara','Crema'],['Tenedor','Posidón'],['Cuchillo','Mantequilla'],['Plata','Plato'],['Copa','Campeonato'],['Vidrio','Arena'],['Botella','Aerosol'],['Lata','Boda'],['Teléfono','Radio'],['Laptop','Tarjeta'],['Teclado','Piano'],['Ratón','Laboratorio'],['Marco','Pantalla'],['Control','Satélite'],['Lámpara','Aceite'],['Horno','Bombilla'],['Vela','Corona de flores'],['Carro','Espejo'],['Ventana','Caja'],['Puerta','Armario'],['Llave','Auto'],['Candado','Sello'],['Monedero','Piel'],['Cartera','Etiqueta'],['Mochila','Avión'],['Maleta','Toalla'],['Sombrero','Paja'],['Zapatos','Vela'],['Calcetas','Medida'],['Playera','Algodón'],['Cierre','Pantalón'],['Abrigo','Pelo'],['Paraguas','Ala'],['Vacaciones','Gafas de sol'],['Reloj de pulsera','Monitor'],['Rueda','Anillo'],['Collar','Tiara'],['Manga','Tatuaje'],['Cama','Monstruo'],['Funda','Media'],['Manta','Cuna'],['Colchón','Aire'],['Libro','Pop-up'],['Revista','Diario'],['Periódico','Columna'],['Pluma','Bola'],['Lápiz','Delineador'],['Borrador','Goma'],['Dibujo','Cuaderno'],['Tijeras','Cabello'],['Regla','Parrilla'],['Pegamento','Tubo'],['Cinta adhesiva','Clip'],['Pincel','Escoba'],['Cesto','Arco'],['Caja','Zapato'],['Sobre','Carta'],['Sello','Fecha'],['Calendario','Luna'],['Reloj','Campana'],['Radio','Onda'],['Bocina','Pared'],['DJ','Audífonos'],['Micrófono','Televisión'],['Televisión','Imagen'],['Cámara','Láser'],['Trípode','Pierna'],['Ventilador','Oxígeno'],['Calefactor','Secadora'],['Estufa','Carbón'],['Refrigerador','Leche'],['Congelador','Helado'],['Microondas','Radar'],['Tostadora','Horno'],['Licuadora','Espátula'],['Olla','Sopa'],['Acero','Sartén'],['Tetera','Cobre'],['Esponja','Gelatina'],['Jabón','Barra'],['Toalla','Ducha'],['Cepillo de dientes','Lengua'],['Pasta de dientes','Gel'],['Marfil','Peine'],['Cepillo','Rastrillo'],['Navaja','Jabón'],['Champú','Sábila'],['Acondicionador','Espuma'],['Loción','Seda'],['Balde','Tierra'],['Trapeador','Piso'],['Escoba','Avión'],['Recogedor','Nube'],['Basurero','Camión'],['Reciclaje','Papel'],['Escalera','Cuerda']] } ]; let availablePools = []; let poolsCache = {}; let state = { phase: 'setup', numPlayers: 6, numImpostors: 1, gameTime: 180, deliberationTime: 60, playerNames: [], roles: [], civilianWord: '', impostorWord: '', currentReveal: 0, startPlayer: 0, turnDirection: 'horario', revealOrder: [], timerEndAt: null, timerPhase: null, votes: {}, votingPlayer: 0, selections: [], executed: [], selectedPools: ['animales_naturaleza', 'objetos_cotidianos'], // Ahora es un array para múltiples pools votingPool: null, isTiebreak: false, tiebreakCandidates: [] }; const saveState = () => localStorage.setItem(STORAGE_KEY, JSON.stringify(state)); const loadState = () => { const raw = localStorage.getItem(STORAGE_KEY); if (!raw) return false; try { state = JSON.parse(raw); return true; } catch { return false; } }; const clearState = () => localStorage.removeItem(STORAGE_KEY); const loadPoolsCache = () => { try { poolsCache = JSON.parse(localStorage.getItem(POOLS_CACHE_KEY) || '{}'); } catch { poolsCache = {}; } }; const savePoolsCache = () => localStorage.setItem(POOLS_CACHE_KEY, JSON.stringify(poolsCache)); // ---------- Defaults ---------- function defaultImpostors(nPlayers) { const capped = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); let impostors = 1; if (capped > 7) impostors = 3; else if (capped > 5) impostors = 2; const halfCap = Math.max(1, Math.floor(capped / 2)); return Math.min(impostors, halfCap); } function defaultGameTime(nPlayers) { const capped = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); if (capped <= 4) return 300; if (capped >= 10) return 900; const extraPlayers = capped - 4; const seconds = 300 + extraPlayers * 100; return Math.round(seconds / 30) * 30; } function defaultDeliberation(gameSeconds) { return Math.max(30, Math.round(gameSeconds / 3)); } // ---------- Pools ---------- async function loadPoolsList() { loadPoolsCache(); let list = []; try { const res = await fetch(POOLS_MANIFEST_URL); if (res.ok) list = await res.json(); } catch (_) {} if (!Array.isArray(list) || list.length === 0) { list = EMBEDDED_POOLS.map(p => ({ id: p.id, name: p.name, emoji: p.emoji, count: p.words.length })); } availablePools = list; renderPoolButtons(); } function parseWordsFile(text) { const lines = text.split(/\r?\n/).map(l => l.trim()).filter(l => l && !l.startsWith('#')); return lines.map(line => { // Formato: palabra_civil|palabra_impostor if (line.includes('|')) { const [civil, impostor] = line.split('|').map(s => s.trim()); return [civil, impostor]; } // Fallback: si no tiene pipe, usar la misma palabra para ambos return [line, line]; }); } async function pickWords() { const selectedIds = state.selectedPools && state.selectedPools.length > 0 ? state.selectedPools : ['animales_naturaleza']; let allWords = []; // Recopilar palabras de todos los pools seleccionados for (const poolId of selectedIds) { let words = []; // Buscar en pools embebidas primero const embeddedPool = EMBEDDED_POOLS.find(p => p.id === poolId); if (embeddedPool) { words = embeddedPool.words; } else if (poolsCache[poolId]?.words) { words = poolsCache[poolId].words; } else { try { const res = await fetch(`word-pools/${poolId}.txt`); if (res.ok) { const text = await res.text(); words = parseWordsFile(text); poolsCache[poolId] = { words, ts: Date.now() }; savePoolsCache(); } } catch (_) {} } allWords = allWords.concat(words); } if (allWords.length === 0) { // Fallback a pool embebida allWords = EMBEDDED_POOLS[0].words; } const shuffled = [...allWords].sort(() => Math.random() - 0.5); const wordPair = shuffled[0]; // wordPair es [palabra_civil, palabra_impostor] return { civilian: wordPair[0], impostor: wordPair[1] }; } function renderPoolButtons() { const container = document.getElementById('pool-buttons'); if (!container) return; container.innerHTML = ''; // Asegurar que selectedPools sea un array if (!Array.isArray(state.selectedPools)) { state.selectedPools = [state.selectedPools || 'animales_naturaleza']; } availablePools.forEach(pool => { const btn = document.createElement('button'); btn.type = 'button'; btn.className = 'pool-btn'; btn.textContent = `${pool.emoji || '🎲'} ${pool.name || pool.id}`; if (state.selectedPools.includes(pool.id)) btn.classList.add('selected'); btn.onclick = () => { // Toggle selección múltiple if (state.selectedPools.includes(pool.id)) { state.selectedPools = state.selectedPools.filter(id => id !== pool.id); // Asegurar que al menos haya uno seleccionado if (state.selectedPools.length === 0) { state.selectedPools = [pool.id]; } } else { state.selectedPools.push(pool.id); } saveState(); renderPoolButtons(); }; container.appendChild(btn); }); } // ---------- Configuración y nombres ---------- function goToNames() { let nPlayers = parseInt(document.getElementById('num-players').value) || MIN_PLAYERS; nPlayers = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); const maxImpostors = Math.max(1, Math.floor(nPlayers / 2)); let nImpostors = parseInt(document.getElementById('num-impostors').value) || defaultImpostors(nPlayers); nImpostors = Math.min(Math.max(1, nImpostors), maxImpostors); let gTime = parseInt(document.getElementById('game-time').value) || defaultGameTime(nPlayers); gTime = Math.min(Math.max(gTime, 60), 900); let dTime = parseInt(document.getElementById('deliberation-time').value) || defaultDeliberation(gTime); dTime = Math.min(Math.max(dTime, 30), Math.round(900 / 3)); if (nImpostors >= nPlayers) { alert('Impostores debe ser menor que jugadores'); return; } state.numPlayers = nPlayers; state.numImpostors = nImpostors; state.gameTime = gTime; state.deliberationTime = dTime; buildNameInputs(); showScreen('names-screen'); } function buildNameInputs() { const list = document.getElementById('player-names-list'); list.innerHTML = ''; for (let i = 0; i < state.numPlayers; i++) { const div = document.createElement('div'); div.className = 'player-name-item'; div.innerHTML = `Jugador ${i+1}:`; list.appendChild(div); } } // ---------- Inicio de partida ---------- function startGame() { state.playerNames = []; for (let i = 0; i < state.numPlayers; i++) { const val = document.getElementById(`player-name-${i}`).value.trim(); state.playerNames.push(val || `Jugador ${i+1}`); } pickWords().then(({civilian, impostor}) => { state.civilianWord = civilian; state.impostorWord = impostor; finalizeStart(); }).catch(() => { const fallback = EMBEDDED_POOLS[0].words; const shuffled = [...fallback].sort(() => Math.random() - 0.5); const wordPair = shuffled[0]; state.civilianWord = wordPair[0]; state.impostorWord = wordPair[1]; finalizeStart(); }); } function finalizeStart() { state.roles = Array(state.numPlayers - state.numImpostors).fill('CIVIL').concat(Array(state.numImpostors).fill('IMPOSTOR')).sort(() => Math.random()-0.5); state.startPlayer = Math.floor(Math.random() * state.numPlayers); state.turnDirection = Math.random() < 0.5 ? 'horario' : 'antihorario'; const step = state.turnDirection === 'horario' ? 1 : -1; state.revealOrder = Array.from({length: state.numPlayers}, (_, k) => (state.startPlayer + step * k + state.numPlayers) % state.numPlayers); state.currentReveal = 0; state.phase = 'pre-reveal'; state.votes = {}; state.votingPlayer = 0; state.selections = []; state.executed = []; state.timerEndAt = null; state.timerPhase = null; state.votingPool = null; state.isTiebreak = false; state.tiebreakCandidates = []; saveState(); renderSummary(); showScreen('pre-reveal-screen'); } // Ajustar defaults cuando se edita el nº de jugadores document.getElementById('num-players').addEventListener('change', () => { let nPlayers = parseInt(document.getElementById('num-players').value) || MIN_PLAYERS; nPlayers = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS); document.getElementById('num-players').value = nPlayers; const imp = defaultImpostors(nPlayers); const gTime = defaultGameTime(nPlayers); const dTime = defaultDeliberation(gTime); document.getElementById('num-impostors').max = Math.max(1, Math.floor(nPlayers / 2)); document.getElementById('num-impostors').value = imp; document.getElementById('game-time').value = gTime; document.getElementById('deliberation-time').value = dTime; }); function renderSummary() { const el = document.getElementById('config-summary'); const fmt = secs => `${Math.floor(secs/60)}:${(secs%60).toString().padStart(2,'0')}`; const startName = state.playerNames[state.startPlayer] || `Jugador ${state.startPlayer+1}`; // Generar lista de pools seleccionadas const selectedIds = Array.isArray(state.selectedPools) ? state.selectedPools : [state.selectedPools || 'animales_naturaleza']; const poolsText = selectedIds.map(id => { const pool = availablePools.find(p => p.id === id) || EMBEDDED_POOLS.find(p => p.id === id); return pool ? `${pool.emoji || '🎲'} ${pool.name || pool.id}` : id; }).join(', '); el.innerHTML = `
Jugadores: ${state.numPlayers}
Impostores: ${state.numImpostors}
Tiempo de partida: ${fmt(state.gameTime)}
Tiempo de deliberación: ${fmt(state.deliberationTime)}
Pools: ${poolsText}
Empieza: ${startName} · Orden: ${state.turnDirection === 'horario' ? 'Horario' : 'Antihorario'}
`; } // ---------- Revelación ---------- function loadCurrentReveal() { state.phase = 'reveal'; saveState(); if (!state.revealOrder || state.revealOrder.length !== state.numPlayers) { const step = state.turnDirection === 'horario' ? 1 : -1; state.revealOrder = Array.from({length: state.numPlayers}, (_, k) => (state.startPlayer + step * k + state.numPlayers) % state.numPlayers); } const idx = state.revealOrder[state.currentReveal]; const name = state.playerNames[idx]; document.getElementById('current-player-name').textContent = name; // Resetear estado de la cortina curtainState.isRevealed = false; const coverEl = document.getElementById('curtain-cover'); coverEl.style.transform = 'translateY(0)'; coverEl.style.transition = ''; document.getElementById('next-player-btn').style.display = 'none'; document.getElementById('start-game-btn').style.display = 'none'; } function liftCurtain() { const cover = document.getElementById('curtain-cover'); if (cover.classList.contains('lifted')) return; // Restablecer la transición CSS y usar la clase cover.style.transition = ''; cover.style.transform = ''; cover.classList.add('lifted'); const idx = state.revealOrder[state.currentReveal]; const role = state.roles[idx]; const word = role === 'CIVIL' ? state.civilianWord : state.impostorWord; document.getElementById('role-text').textContent = role; document.getElementById('role-text').className = 'role ' + (role === 'CIVIL' ? 'civil' : 'impostor'); document.getElementById('word-text').textContent = word; setTimeout(() => { if (state.currentReveal + 1 < state.numPlayers) document.getElementById('next-player-btn').style.display = 'block'; else document.getElementById('start-game-btn').style.display = 'block'; }, 700); } function nextReveal() { state.currentReveal++; saveState(); loadCurrentReveal(); } // Sistema de cortina con GRAVEDAD - La cortina siempre tiende a bajar // Soporta tanto touch (móvil) como mouse (escritorio) let curtainState = { isRevealed: false }; (() => { const curtain = document.getElementById('curtain'); const cover = document.getElementById('curtain-cover'); let startY = null; let isDragging = false; // Función para obtener la posición Y del evento (touch o mouse) const getY = (e) => { return e.touches ? e.touches[0].clientY : e.clientY; }; // Función de inicio (touch y mouse) const handleStart = (e) => { const coverEl = document.getElementById('curtain-cover'); startY = getY(e); isDragging = true; if (e.type === 'mousedown') { e.preventDefault(); // Prevenir selección de texto en escritorio } }; // Función de movimiento (touch y mouse) const handleMove = (e) => { if (startY === null || !isDragging) return; const currentY = getY(e); const dy = currentY - startY; const coverEl = document.getElementById('curtain-cover'); // Calcular el desplazamiento: negativo = arriba, positivo = abajo // Limitar el movimiento hacia arriba (no más allá de la altura de la cortina) // y no permitir bajar más de la posición inicial (0) const translateY = Math.max(Math.min(dy, 0), -cover.offsetHeight); coverEl.style.transform = `translateY(${translateY}px)`; coverEl.style.transition = 'none'; // Si levanta suficiente, mostrar contenido if (translateY < -80 && !curtainState.isRevealed) { curtainState.isRevealed = true; const idx = state.revealOrder[state.currentReveal]; const role = state.roles[idx]; const word = role === 'CIVIL' ? state.civilianWord : state.impostorWord; document.getElementById('role-text').textContent = role; document.getElementById('role-text').className = 'role ' + (role === 'CIVIL' ? 'civil' : 'impostor'); document.getElementById('word-text').textContent = word; } if (e.type === 'mousemove') { e.preventDefault(); // Prevenir selección en escritorio } }; // Función de finalización (touch y mouse) const handleEnd = (e) => { if (!isDragging || startY === null) return; const coverEl = document.getElementById('curtain-cover'); // SIEMPRE volver a bajar la cortina cuando se suelta (GRAVEDAD) coverEl.style.transition = 'transform 0.4s ease'; coverEl.style.transform = 'translateY(0)'; // Si ya se reveló el contenido, mostrar botón después de que baje if (curtainState.isRevealed) { setTimeout(() => { if (state.currentReveal + 1 < state.numPlayers) { document.getElementById('next-player-btn').style.display = 'block'; } else { document.getElementById('start-game-btn').style.display = 'block'; } }, 400); } startY = null; isDragging = false; }; // Eventos touch (móvil) curtain.addEventListener('touchstart', handleStart, {passive:true}); curtain.addEventListener('touchmove', handleMove, {passive:true}); curtain.addEventListener('touchend', handleEnd, {passive:true}); curtain.addEventListener('touchcancel', handleEnd, {passive:true}); // Eventos mouse (escritorio) curtain.addEventListener('mousedown', handleStart); curtain.addEventListener('mousemove', handleMove); curtain.addEventListener('mouseup', handleEnd); curtain.addEventListener('mouseleave', (e) => { // Si el mouse sale del área mientras arrastra, soltar (gravedad) if (isDragging) { handleEnd(e); } }); })(); // ---------- Timers ---------- let timerInterval = null; function startPhaseTimer(phase, seconds, elementId, onEnd) { if (timerInterval) clearInterval(timerInterval); const now = Date.now(); state.timerPhase = phase; state.timerEndAt = now + seconds*1000; saveState(); const el = document.getElementById(elementId); const tick = () => { const remaining = Math.max(0, Math.round((state.timerEndAt - Date.now())/1000)); updateTimerDisplay(el, remaining); if (remaining <= 0) { clearInterval(timerInterval); playBeep(); onEnd(); } }; tick(); timerInterval = setInterval(tick, 1000); } function resumeTimerIfNeeded() { if (!state.timerEndAt || !state.timerPhase) return; const remaining = Math.round((state.timerEndAt - Date.now())/1000); if (remaining <= 0) { state.timerEndAt = null; saveState(); return; } if (state.timerPhase === 'game') { showScreen('game-screen'); startPhaseTimer('game', remaining, 'game-timer', startDeliberationPhase); } else if (state.timerPhase === 'deliberation') { showScreen('deliberation-screen'); startPhaseTimer('deliberation', remaining, 'deliberation-timer', startVotingPhase); } } function updateTimerDisplay(el, remaining) { const minutes = Math.floor(remaining/60); const secs = remaining%60; el.textContent = `${minutes}:${secs.toString().padStart(2,'0')}`; el.className = 'timer'; if (remaining <= 10) el.classList.add('danger'); else if (remaining <= 30) el.classList.add('warning'); } function playBeep() { const ctx = new (window.AudioContext || window.webkitAudioContext)(); const osc = ctx.createOscillator(); const gain = ctx.createGain(); osc.connect(gain); gain.connect(ctx.destination); osc.frequency.value = 820; osc.type = 'sine'; gain.gain.setValueAtTime(0.3, ctx.currentTime); gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.45); osc.start(); osc.stop(ctx.currentTime + 0.45); } // ---------- Fases ---------- function startGamePhase() { state.phase = 'game'; saveState(); showScreen('game-screen'); startPhaseTimer('game', state.gameTime, 'game-timer', startDeliberationPhase); } function startDeliberationPhase() { state.phase = 'deliberation'; saveState(); showScreen('deliberation-screen'); startPhaseTimer('deliberation', state.deliberationTime, 'deliberation-timer', startVotingPhase); } function startVotingPhase(candidates = null, isTiebreak = false) { state.phase = 'voting'; state.votingPlayer = 0; state.votes = {}; state.selections = []; state.votingPool = candidates; state.isTiebreak = isTiebreak; saveState(); renderVoting(); showScreen('voting-screen'); } function skipToDeliberation() { if (timerInterval) clearInterval(timerInterval); startDeliberationPhase(); } function skipToVoting() { if (timerInterval) clearInterval(timerInterval); startVotingPhase(); } function startTiebreakDeliberation(candidates) { state.phase = 'deliberation'; state.tiebreakCandidates = candidates; saveState(); showScreen('deliberation-screen'); startPhaseTimer('deliberation', 60, 'deliberation-timer', () => startVotingPhase(candidates, true)); } // ---------- Votación secreta ---------- function renderVoting() { const pool = state.votingPool || Array.from({length: state.numPlayers}, (_, i) => i); const voter = state.playerNames[state.votingPlayer]; document.getElementById('voter-name').textContent = voter; document.getElementById('votes-needed').textContent = state.numImpostors; state.selections = state.selections || []; const list = document.getElementById('vote-list'); list.innerHTML = ''; pool.forEach(i => { const item = document.createElement('div'); item.className = 'player-item'; item.textContent = state.playerNames[i]; if (state.votes[i]) item.innerHTML += `Votos: ${state.votes[i]}`; if (state.selections.includes(i)) item.classList.add('selected'); if (i === state.votingPlayer) { item.classList.add('disabled'); item.style.opacity = '0.5'; item.style.pointerEvents = 'none'; } else { item.onclick = () => toggleSelection(i, item); } list.appendChild(item); }); updateConfirmButton(); } function toggleSelection(idx, el) { if (idx === state.votingPlayer) return; if (state.selections.includes(idx)) state.selections = state.selections.filter(x => x !== idx); else { if (state.selections.length >= state.numImpostors) return; state.selections.push(idx); } saveState(); renderVoting(); } function updateConfirmButton() { const btn = document.getElementById('confirm-vote-btn'); btn.disabled = state.selections.length !== state.numImpostors; } function confirmCurrentVote() { state.selections.forEach(t => { state.votes[t] = (state.votes[t] || 0) + 1; }); state.votingPlayer++; state.selections = []; saveState(); if (state.votingPlayer >= state.numPlayers) { handleVoteOutcome(); return; } renderVoting(); } // ---------- Resolución de voto ---------- function handleVoteOutcome() { const pool = state.votingPool || Array.from({length: state.numPlayers}, (_, i) => i); const counts = pool.map(idx => ({ idx, votes: state.votes[idx] || 0 })); counts.sort((a, b) => b.votes - a.votes); let slots = state.numImpostors; const executed = []; for (let i = 0; i < counts.length && slots > 0; ) { const currentVotes = counts[i].votes; const group = []; let j = i; while (j < counts.length && counts[j].votes === currentVotes) { group.push(counts[j].idx); j++; } if (group.length <= slots) { executed.push(...group); slots -= group.length; i = j; } else { // Tie for remaining slots if (state.isTiebreak) { // segunda vez empatados: ganan impostores state.executed = []; showResults(true); return; } startTiebreakDeliberation(group); return; } } state.executed = executed; showResults(); } // ---------- Resultados ---------- function showResults(isTiebreak = false) { state.phase = 'results'; saveState(); const executed = state.executed || []; let impostorsAlive = 0; state.roles.forEach((r,i) => { if (r === 'IMPOSTOR' && !executed.includes(i)) impostorsAlive++; }); const winner = impostorsAlive > 0 ? 'IMPOSTORES' : 'CIVILES'; const results = document.getElementById('results-content'); results.innerHTML = `Ejecutados: ${executed.length ? executed.map(i => state.playerNames[i]).join(', ') : 'Nadie'}
Votos: ${Object.keys(state.votes).length ? '' : 'Sin votos'}