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14 Commits

Author SHA1 Message Date
068c7282ea feat: update APK build process to rename output and publish latest release
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Build Android APK / build (push) Successful in 6m31s
2026-01-22 09:53:17 +01:00
efe538b49c feat: improve keystore existence checks in APK build process
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Build Android APK / build (push) Failing after 6m33s
2026-01-22 09:38:43 +01:00
252350e10e feat: update keystore handling conditions in APK build process
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Build Android APK / build (push) Has been cancelled
2026-01-22 09:36:55 +01:00
1cce73175c feat: simplify keystore handling conditions in APK build process
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Build Android APK / build (push) Has been cancelled
2026-01-22 09:35:00 +01:00
ae3ce89516 feat: enhance APK build process with keystore handling and fallback options
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Build Android APK / build (push) Has been cancelled
2026-01-22 09:30:27 +01:00
2bbd388524 feat: add native app detection and adjust styles for Capacitor/Cordova
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Build Android APK / build (push) Successful in 6m31s
Version Static Assets / version-assets (push) Failing after 6s
2026-01-22 09:22:06 +01:00
d9e8389777 feat: enable edge-to-edge mode and make status bar transparent in MainActivity
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Build Android APK / build (push) Successful in 6m25s
2026-01-22 09:13:33 +01:00
f583109aab feat(actions): update Java version to 21 and improve APK build process
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Build Android APK / build (push) Successful in 6m43s
2026-01-22 09:01:15 +01:00
fbf23d5b84 feat: set Android compile options to Java 21 in subprojects
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Build Android APK / build (push) Failing after 6m29s
2026-01-22 08:52:29 +01:00
fb0066767d feat: update Java version to 21 in build configuration
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Build Android APK / build (push) Has been cancelled
2026-01-22 08:49:32 +01:00
ff32dc3103 feat: add hashed files
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Build Android APK / build (push) Has been cancelled
2026-01-22 08:46:01 +01:00
c0878763dc feat(actions): add workflow for building Android APK 2026-01-22 08:45:39 +01:00
0e4b568cea feat(actions): update Node.js version to 22 in build workflow
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Version Static Assets / version-assets (push) Successful in 4s
2026-01-22 08:44:23 +01:00
17267fb32a feat(actions): rename workflow file and update asset paths for Gitea compatibility 2026-01-22 08:44:16 +01:00
12 changed files with 3440 additions and 18 deletions

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@@ -0,0 +1,84 @@
name: Build Android APK
on:
push:
branches: [main]
workflow_dispatch:
permissions:
contents: write
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@v4
- name: Setup Node.js
uses: actions/setup-node@v4
with:
node-version: '22'
cache: 'npm'
- name: Setup Java
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '21'
- name: Setup Android SDK
uses: android-actions/setup-android@v3
- name: Install dependencies
run: npm ci
- name: Sync Capacitor
run: npx cap sync android
- name: Decode keystore
if: ${{ secrets.KEYSTORE_BASE64 != '' }}
run: |
echo "${{ secrets.KEYSTORE_BASE64 }}" | base64 -d > android/impostor.keystore
- name: Create keystore.properties
if: ${{ secrets.KEYSTORE_BASE64 != '' }}
run: |
cat > android/keystore.properties << EOF
storeFile=../impostor.keystore
storePassword=${{ secrets.KEYSTORE_PASSWORD }}
keyAlias=${{ secrets.KEY_ALIAS }}
keyPassword=${{ secrets.KEY_PASSWORD }}
EOF
- name: Build Release APK
if: ${{ secrets.KEYSTORE_BASE64 != '' }}
working-directory: android
run: ./gradlew assembleRelease --no-daemon
- name: Build Debug APK (fallback)
if: ${{ secrets.KEYSTORE_BASE64 == '' }}
working-directory: android
run: ./gradlew assembleDebug --no-daemon
- name: Rename APK
run: |
if [ -f android/app/build/outputs/apk/release/app-release.apk ]; then
cp android/app/build/outputs/apk/release/app-release.apk impostor-game.apk
else
cp android/app/build/outputs/apk/debug/app-debug.apk impostor-game.apk
fi
- name: Update latest release
uses: softprops/action-gh-release@v2
with:
tag_name: latest
name: Latest Build
body: |
Última versión del APK generada automáticamente.
Commit: ${{ github.sha }}
files: impostor-game.apk
prerelease: false
make_latest: true

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@@ -10,18 +10,17 @@ on:
- 'www/logo.png' - 'www/logo.png'
- 'www/index.html' - 'www/index.html'
- 'version-assets.sh' - 'version-assets.sh'
- '.github/workflows/version-assets.yml' - '.gitea/workflows/version-assets.yml'
jobs: jobs:
version-assets: version-assets:
runs-on: ubuntu-latest runs-on: ubuntu-latest
permissions:
contents: write
steps: steps:
- name: Checkout repository - name: Checkout repository
uses: actions/checkout@v4 uses: actions/checkout@v4
with: with:
token: ${{ secrets.APP_SECRET }}
fetch-depth: 0 fetch-depth: 0
- name: Delete old versioned assets - name: Delete old versioned assets

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@@ -5,6 +5,9 @@ on:
branches: [main] branches: [main]
workflow_dispatch: workflow_dispatch:
permissions:
contents: write
jobs: jobs:
build: build:
runs-on: ubuntu-latest runs-on: ubuntu-latest
@@ -16,14 +19,14 @@ jobs:
- name: Setup Node.js - name: Setup Node.js
uses: actions/setup-node@v4 uses: actions/setup-node@v4
with: with:
node-version: '20' node-version: '22'
cache: 'npm' cache: 'npm'
- name: Setup Java - name: Setup Java
uses: actions/setup-java@v4 uses: actions/setup-java@v4
with: with:
distribution: 'temurin' distribution: 'temurin'
java-version: '17' java-version: '21'
- name: Setup Android SDK - name: Setup Android SDK
uses: android-actions/setup-android@v3 uses: android-actions/setup-android@v3
@@ -34,13 +37,59 @@ jobs:
- name: Sync Capacitor - name: Sync Capacitor
run: npx cap sync android run: npx cap sync android
- name: Build APK - name: Check if keystore exists
working-directory: android id: keystore-check
run: ./gradlew assembleDebug run: |
if [ -n "$KEYSTORE_BASE64" ]; then
echo "exists=true" >> $GITHUB_OUTPUT
else
echo "exists=false" >> $GITHUB_OUTPUT
fi
env:
KEYSTORE_BASE64: ${{ secrets.KEYSTORE_BASE64 }}
- name: Upload APK> - name: Decode keystore
uses: actions/upload-artifact@v4 if: steps.keystore-check.outputs.exists == 'true'
run: |
echo "${{ secrets.KEYSTORE_BASE64 }}" | base64 -d > android/impostor.keystore
- name: Create keystore.properties
if: steps.keystore-check.outputs.exists == 'true'
run: |
cat > android/keystore.properties << EOF
storeFile=../impostor.keystore
storePassword=${{ secrets.KEYSTORE_PASSWORD }}
keyAlias=${{ secrets.KEY_ALIAS }}
keyPassword=${{ secrets.KEY_PASSWORD }}
EOF
- name: Build Release APK
if: steps.keystore-check.outputs.exists == 'true'
working-directory: android
run: ./gradlew assembleRelease --no-daemon
- name: Build Debug APK (fallback)
if: steps.keystore-check.outputs.exists == 'false'
working-directory: android
run: ./gradlew assembleDebug --no-daemon
- name: Rename APK
run: |
if [ "${{ steps.keystore-check.outputs.exists }}" == "true" ]; then
cp android/app/build/outputs/apk/release/app-release.apk impostor-game.apk
else
cp android/app/build/outputs/apk/debug/app-debug.apk impostor-game.apk
fi
- name: Update latest release
uses: softprops/action-gh-release@v2
with: with:
name: impostor-game-debug tag_name: latest
path: android/app/build/outputs/apk/debug/app-debug.apk name: Latest Build
retention-days: 30 body: |
Última versión del APK generada automáticamente.
Commit: ${{ github.sha }}
files: impostor-game.apk
prerelease: false
make_latest: true

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@@ -41,6 +41,10 @@ android {
} }
} }
} }
compileOptions {
sourceCompatibility JavaVersion.VERSION_21
targetCompatibility JavaVersion.VERSION_21
}
} }
repositories { repositories {

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@@ -1,15 +1,35 @@
package es.dariosevilla.impostor; package es.dariosevilla.impostor;
import android.graphics.Color;
import android.os.Bundle; import android.os.Bundle;
import android.view.View; import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import androidx.core.view.WindowCompat; import androidx.core.view.WindowCompat;
import androidx.core.view.WindowInsetsControllerCompat;
import com.getcapacitor.BridgeActivity; import com.getcapacitor.BridgeActivity;
public class MainActivity extends BridgeActivity { public class MainActivity extends BridgeActivity {
@Override @Override
protected void onCreate(Bundle savedInstanceState) { protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
// Disable edge-to-edge to prevent status bar overlap
WindowCompat.setDecorFitsSystemWindows(getWindow(), true); Window window = getWindow();
// Enable edge-to-edge mode so CSS safe-area-inset-* values work correctly
WindowCompat.setDecorFitsSystemWindows(window, false);
// Make status bar transparent so content can draw underneath
window.setStatusBarColor(Color.TRANSPARENT);
window.setNavigationBarColor(Color.TRANSPARENT);
// Set status bar icons to light (for dark backgrounds) or dark (for light backgrounds)
WindowInsetsControllerCompat insetsController = WindowCompat.getInsetsController(window, window.getDecorView());
if (insetsController != null) {
// Use dark icons (false = dark icons for light status bar background)
// The CSS handles the actual content offset via safe-area-inset-top
insetsController.setAppearanceLightStatusBars(false);
insetsController.setAppearanceLightNavigationBars(false);
}
} }
} }

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@@ -24,6 +24,19 @@ allprojects {
} }
} }
subprojects {
afterEvaluate { project ->
if (project.hasProperty("android")) {
android {
compileOptions {
sourceCompatibility JavaVersion.VERSION_21
targetCompatibility JavaVersion.VERSION_21
}
}
}
}
}
task clean(type: Delete) { task clean(type: Delete) {
delete rootProject.buildDir delete rootProject.buildDir
} }

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@@ -77,10 +77,10 @@
<link rel="preconnect" href="https://fonts.googleapis.com"> <link rel="preconnect" href="https://fonts.googleapis.com">
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin> <link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
<link href="https://fonts.googleapis.com/css2?family=Crimson+Text:wght@600;700&family=Courier+Prime:wght@400;700&family=JetBrains+Mono:wght@400;700;800&display=swap" rel="stylesheet"> <link href="https://fonts.googleapis.com/css2?family=Crimson+Text:wght@600;700&family=Courier+Prime:wght@400;700&family=JetBrains+Mono:wght@400;700;800&display=swap" rel="stylesheet">
<link rel="stylesheet" href="styles.2e5df802.css"> <link rel="stylesheet" href="styles.3a5cdf49.css">
<link rel="icon" type="image/png" href="logo.78f51359.png"> <link rel="icon" type="image/png" href="logo.78f51359.png">
<link rel="sitemap" type="application/xml" href="/www/sitemap.xml"> <link rel="sitemap" type="application/xml" href="/www/sitemap.xml">
<link rel="stylesheet" href="styles.2e5df802.css"> <link rel="stylesheet" href="styles.3a5cdf49.css">
<link rel="icon" type="image/png" href="logo.78f51359.png"> <link rel="icon" type="image/png" href="logo.78f51359.png">
<link rel="manifest" href="manifest.webmanifest"> <link rel="manifest" href="manifest.webmanifest">
<meta name="theme-color" content="#ff4444"> <meta name="theme-color" content="#ff4444">
@@ -265,7 +265,7 @@
</div> </div>
</div> </div>
<script src="script.c9dd22de.js"></script> <script src="script.52beba25.js"></script>
</body> </body>
</html> </html>

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@@ -7,6 +7,17 @@ const THEME_STORAGE_KEY = 'impostorGameTheme';
const LANGUAGE_STORAGE_KEY = 'impostorGameLanguage'; const LANGUAGE_STORAGE_KEY = 'impostorGameLanguage';
const SCREEN_LOCK_STORAGE_KEY = 'impostorGameScreenLock'; const SCREEN_LOCK_STORAGE_KEY = 'impostorGameScreenLock';
// Detect if running as a native app (Capacitor/Cordova)
(function detectNativeApp() {
const isCapacitor = window.Capacitor !== undefined;
const isCordova = window.cordova !== undefined;
const isNativeApp = isCapacitor || isCordova;
if (isNativeApp) {
document.documentElement.classList.add('native-app');
}
})();
// ---------- Internationalization system ---------- // ---------- Internationalization system ----------
const TRANSLATIONS = { const TRANSLATIONS = {
es: { es: {

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@@ -111,6 +111,27 @@ body {
transition: background 0.5s ease, color 0.3s ease; transition: background 0.5s ease, color 0.3s ease;
} }
/* Native app (Capacitor/Cordova) status bar adjustment */
.native-app body {
padding-top: calc(70px + 32px);
}
.native-app .theme-toggle {
top: calc(20px + 32px);
}
.native-app .language-toggle {
top: calc(86px + 32px);
}
.native-app .exit-game {
top: calc(20px + 32px);
}
.native-app .screen-lock-toggle {
top: calc(152px + 32px);
}
/* Film grain texture overlay */ /* Film grain texture overlay */
body::before { body::before {
content: ''; content: '';