🏆 Resultados
diff --git a/script.js b/script.js
index 9c941d8..80bc2f4 100644
--- a/script.js
+++ b/script.js
@@ -4,11 +4,335 @@ const MIN_PLAYERS = 3;
const POOLS_CACHE_KEY = 'impostorWordPoolsV1';
const POOLS_MANIFEST_URL = 'word-pools/manifest.json';
const THEME_STORAGE_KEY = 'impostorGameTheme';
+const LANGUAGE_STORAGE_KEY = 'impostorGameLanguage';
-// Pools embebidas con palabras de impostores [palabra_civil, palabra_impostor]
+// ---------- Internationalization system ----------
+const TRANSLATIONS = {
+ es: {
+ gameTitle: 'Juego del Impostor',
+ gameSubtitle: '¿Podrás descubrir quién es el impostor?',
+ play: 'Jugar',
+ rules: 'Reglas',
+ createdBy: 'Creado por Darío Sevilla',
+ rulesTitle: 'Reglas del Juego',
+ objective: 'Objetivo',
+ objectiveText: 'Los
civiles deben identificar a los
impostores antes de que termine el tiempo.',
+ preparation: 'Preparación',
+ preparationSteps: ['Cada jugador recibe una palabra secreta', 'Los civiles reciben la misma palabra', 'Los impostores reciben una palabra diferente pero relacionada'],
+ gameplay: 'Partida',
+ gameplaySteps: ['Por turnos, cada jugador da un sinónimo o descripción de su palabra', 'Intenta ser específico pero no revelar tu palabra exacta', 'Los impostores deben intentar pasar desapercibidos'],
+ voting: 'Votación',
+ votingSteps: ['Tras el tiempo de juego y deliberación, vota en secreto', 'Los más votados son eliminados', 'Si todos los impostores son eliminados, ganan los civiles', 'Si queda algún impostor, ellos ganan'],
+ back: 'Volver',
+ configuration: 'Configuración',
+ players: 'Jugadores',
+ impostors: 'Impostores',
+ gameTime: 'Tiempo de partida (seg)',
+ deliberationTime: 'Deliberación (seg)',
+ pools: 'Pools (toca para seleccionar)',
+ next: 'Siguiente',
+ playerNames: 'Nombres de jugadores',
+ startGame: 'Comenzar partida',
+ player: 'Jugador',
+ readyToReveal: 'Listo para revelar',
+ eachPlayerSecret: 'Cada jugador debe ver su rol en secreto. Desliza la cortina hacia arriba para revelar.',
+ startReveal: 'Empezar revelación',
+ revelation: 'Revelación',
+ turnOf: 'Turno de',
+ othersLookAway: 'Los demás, no miréis. Mantén levantada la cortina para ver tu rol.',
+ liftCurtain: 'LEVANTA LA CORTINA',
+ nextPlayer: 'Siguiente jugador',
+ startMatch: '¡Iniciar partida!',
+ gameInProgress: 'Partida en curso',
+ giveSynonyms: 'A decir sinónimos!',
+ skipToDeliberation: 'Saltar a deliberación',
+ deliberation: 'Deliberación',
+ lastArguments: 'Últimos argumentos antes de votar.',
+ goToVoting: 'Ir a votación',
+ secretVoting: 'Votación secreta',
+ passMobileTo: 'Pasa el móvil a',
+ chooseSuspects: 'Elige',
+ suspect: 'sospechoso(s)',
+ confirmVote: 'Confirmar voto',
+ votes: 'Votos',
+ results: 'Resultados',
+ civiliansWin: '¡GANAN LOS CIVILES!',
+ impostorsWin: '¡GANAN LOS IMPOSTORES!',
+ executed: 'Ejecutados',
+ nobody: 'Nadie',
+ noVotes: 'Sin votos',
+ revealedRoles: 'Roles revelados',
+ newMatch: 'Nueva partida',
+ civil: 'CIVIL',
+ impostor: 'IMPOSTOR',
+ civilians: 'civiles',
+ poolsLabel: 'Pools',
+ starts: 'Empieza',
+ order: 'Orden',
+ clockwise: 'Horario',
+ counterclockwise: 'Antihorario',
+ impostorsMustBeLess: 'Impostores debe ser menor que jugadores',
+ animalsNature: 'Animales y Naturaleza',
+ everydayObjects: 'Objetos Cotidianos'
+ },
+ en: {
+ gameTitle: 'The Impostor Game',
+ gameSubtitle: 'Can you figure out who the impostor is?',
+ play: 'Play',
+ rules: 'Rules',
+ createdBy: 'Created by Darío Sevilla',
+ rulesTitle: 'Game Rules',
+ objective: 'Objective',
+ objectiveText: '
Civilians must identify the
impostors before time runs out.',
+ preparation: 'Setup',
+ preparationSteps: ['Each player receives a secret word', 'Civilians receive the same word', 'Impostors receive a different but related word'],
+ gameplay: 'Gameplay',
+ gameplaySteps: ['Taking turns, each player gives a synonym or description of their word', 'Try to be specific but don\'t reveal your exact word', 'Impostors must try to blend in'],
+ voting: 'Voting',
+ votingSteps: ['After game time and deliberation, vote in secret', 'The most voted players are eliminated', 'If all impostors are eliminated, civilians win', 'If any impostor remains, they win'],
+ back: 'Back',
+ configuration: 'Setup',
+ players: 'Players',
+ impostors: 'Impostors',
+ gameTime: 'Game time (sec)',
+ deliberationTime: 'Deliberation (sec)',
+ pools: 'Pools (tap to select)',
+ next: 'Next',
+ playerNames: 'Player names',
+ startGame: 'Start game',
+ player: 'Player',
+ readyToReveal: 'Ready to reveal',
+ eachPlayerSecret: 'Each player must see their role in secret. Swipe the curtain up to reveal.',
+ startReveal: 'Start reveal',
+ revelation: 'Revelation',
+ turnOf: 'Turn of',
+ othersLookAway: 'Others, look away. Keep the curtain lifted to see your role.',
+ liftCurtain: 'LIFT THE CURTAIN',
+ nextPlayer: 'Next player',
+ startMatch: 'Start match!',
+ gameInProgress: 'Game in progress',
+ giveSynonyms: 'Give synonyms!',
+ skipToDeliberation: 'Skip to deliberation',
+ deliberation: 'Deliberation',
+ lastArguments: 'Last arguments before voting.',
+ goToVoting: 'Go to voting',
+ secretVoting: 'Secret voting',
+ passMobileTo: 'Pass the phone to',
+ chooseSuspects: 'Choose',
+ suspect: 'suspect(s)',
+ confirmVote: 'Confirm vote',
+ votes: 'Votes',
+ results: 'Results',
+ civiliansWin: 'CIVILIANS WIN!',
+ impostorsWin: 'IMPOSTORS WIN!',
+ executed: 'Executed',
+ nobody: 'Nobody',
+ noVotes: 'No votes',
+ revealedRoles: 'Revealed roles',
+ newMatch: 'New match',
+ civil: 'CIVILIAN',
+ impostor: 'IMPOSTOR',
+ civilians: 'civilians',
+ poolsLabel: 'Pools',
+ starts: 'Starts',
+ order: 'Order',
+ clockwise: 'Clockwise',
+ counterclockwise: 'Counterclockwise',
+ impostorsMustBeLess: 'Impostors must be less than players',
+ animalsNature: 'Animals and Nature',
+ everydayObjects: 'Everyday Objects'
+ }
+};
+
+let currentLanguage = 'es';
+
+function getBrowserLanguage() {
+ const lang = navigator.language || navigator.userLanguage;
+ return lang.startsWith('es') ? 'es' : 'en';
+}
+
+function loadLanguage() {
+ const saved = localStorage.getItem(LANGUAGE_STORAGE_KEY);
+ return saved || getBrowserLanguage();
+}
+
+function saveLanguage(lang) {
+ localStorage.setItem(LANGUAGE_STORAGE_KEY, lang);
+}
+
+function t(key) {
+ return TRANSLATIONS[currentLanguage][key] || key;
+}
+
+function setLanguage(lang) {
+ currentLanguage = lang;
+ saveLanguage(lang);
+ document.documentElement.setAttribute('lang', lang);
+ updateUI();
+}
+
+function toggleLanguage() {
+ const newLang = currentLanguage === 'es' ? 'en' : 'es';
+ setLanguage(newLang);
+}
+
+async function updateUI() {
+ // Update language button
+ const langText = document.querySelector('.language-text');
+ if (langText) {
+ langText.textContent = currentLanguage.toUpperCase();
+ }
+
+ // Update all static text elements
+ updateStaticTexts();
+
+ // Reload pools for the new language (wait for it to complete)
+ await loadPoolsList();
+
+ // Re-render dynamic content if in specific phases
+ if (state.phase === 'names') {
+ buildNameInputs();
+ } else if (state.phase === 'pre-reveal') {
+ renderSummary();
+ } else if (state.phase === 'voting') {
+ renderVoting();
+ } else if (state.phase === 'results') {
+ showResults();
+ }
+}
+
+function updateStaticTexts() {
+ // Welcome screen
+ const welcomeTitle = document.querySelector('.welcome-title');
+ if (welcomeTitle) welcomeTitle.innerHTML = `🎭 ${t('gameTitle')}`;
+
+ const welcomeSubtitle = document.querySelector('.welcome-subtitle');
+ if (welcomeSubtitle) welcomeSubtitle.textContent = t('gameSubtitle');
+
+ const playBtn = document.querySelector('.btn-primary');
+ if (playBtn) playBtn.innerHTML = `▶️ ${t('play')}`;
+
+ const rulesBtn = document.querySelector('.btn-secondary');
+ if (rulesBtn) rulesBtn.innerHTML = `📖 ${t('rules')}`;
+
+ const credits = document.querySelector('.welcome-credits');
+ if (credits) credits.textContent = t('createdBy');
+
+ // Rules screen
+ const rulesTitle = document.querySelector('#rules-screen h1');
+ if (rulesTitle) rulesTitle.innerHTML = `📖 ${t('rulesTitle')}`;
+
+ const ruleSections = document.querySelectorAll('.rule-section');
+ if (ruleSections.length >= 4) {
+ ruleSections[0].querySelector('h3').innerHTML = `🎯 ${t('objective')}`;
+ ruleSections[0].querySelector('p').innerHTML = t('objectiveText');
+
+ ruleSections[1].querySelector('h3').innerHTML = `🎲 ${t('preparation')}`;
+ const prepSteps = t('preparationSteps');
+ ruleSections[1].querySelectorAll('p').forEach((p, i) => {
+ if (prepSteps[i]) p.textContent = `${i + 1}. ${prepSteps[i]}`;
+ });
+
+ ruleSections[2].querySelector('h3').innerHTML = `🗣️ ${t('gameplay')}`;
+ const gameSteps = t('gameplaySteps');
+ ruleSections[2].querySelectorAll('p').forEach((p, i) => {
+ if (gameSteps[i]) p.textContent = `${i + 1}. ${gameSteps[i]}`;
+ });
+
+ ruleSections[3].querySelector('h3').innerHTML = `🗳️ ${t('voting')}`;
+ const voteSteps = t('votingSteps');
+ ruleSections[3].querySelectorAll('p').forEach((p, i) => {
+ if (voteSteps[i]) p.textContent = `${i + 1}. ${voteSteps[i]}`;
+ });
+ }
+
+ // Setup screen
+ const setupTitle = document.querySelector('#setup-screen h1');
+ if (setupTitle) setupTitle.innerHTML = `⚙️ ${t('configuration')}`;
+
+ const labels = {
+ 'num-players': t('players'),
+ 'num-impostors': t('impostors'),
+ 'game-time': t('gameTime'),
+ 'deliberation-time': t('deliberationTime')
+ };
+
+ Object.entries(labels).forEach(([id, text]) => {
+ const label = document.querySelector(`label[for="${id}"]`);
+ if (label) label.textContent = text + ':';
+ });
+
+ const poolsLabel = document.querySelector('#setup-screen .form-group:last-of-type label');
+ if (poolsLabel) poolsLabel.textContent = t('pools') + ':';
+
+ // Names screen
+ const namesTitle = document.querySelector('#names-screen h1');
+ if (namesTitle) namesTitle.innerHTML = `👥 ${t('playerNames')}`;
+
+ // Pre-reveal screen
+ const preRevealTitle = document.querySelector('#pre-reveal-screen h1');
+ if (preRevealTitle) preRevealTitle.innerHTML = `🎲 ${t('readyToReveal')}`;
+
+ const preRevealText = document.querySelector('#pre-reveal-screen .info-text:not(#config-summary)');
+ if (preRevealText) preRevealText.textContent = t('eachPlayerSecret');
+
+ // Reveal screen
+ const revealTitle = document.querySelector('#reveal-screen h1');
+ if (revealTitle) revealTitle.innerHTML = `🔍 ${t('revelation')}`;
+
+ // Game screen
+ const gameTitle = document.querySelector('#game-screen h1');
+ if (gameTitle) gameTitle.innerHTML = `🎮 ${t('gameInProgress')}`;
+
+ const gameText = document.querySelector('#game-screen .info-text');
+ if (gameText) gameText.textContent = t('giveSynonyms');
+
+ // Deliberation screen
+ const delibTitle = document.querySelector('#deliberation-screen h1');
+ if (delibTitle) delibTitle.innerHTML = `🗣️ ${t('deliberation')}`;
+
+ const delibText = document.querySelector('#deliberation-screen .info-text');
+ if (delibText) delibText.textContent = t('lastArguments');
+
+ // Voting screen
+ const votingTitle = document.querySelector('#voting-screen h1');
+ if (votingTitle) votingTitle.innerHTML = `🗳️ ${t('secretVoting')}`;
+
+ // Results screen
+ const resultsTitle = document.querySelector('#results-screen h1');
+ if (resultsTitle) resultsTitle.innerHTML = `🏆 ${t('results')}`;
+
+ // Buttons
+ const backButtons = document.querySelectorAll('button.ghost');
+ backButtons.forEach(btn => {
+ if (btn.textContent.includes('Volver') || btn.textContent.includes('Back')) {
+ btn.textContent = `← ${t('back')}`;
+ }
+ });
+
+ // Update all other buttons based on their onclick or content
+ document.querySelectorAll('button').forEach(btn => {
+ if (btn.getAttribute('onclick') === 'goToNames()') btn.textContent = t('next');
+ else if (btn.getAttribute('onclick') === 'startGame()') btn.textContent = t('startGame');
+ else if (btn.getAttribute('onclick') === "showScreen('reveal-screen'); loadCurrentReveal();") btn.textContent = t('startReveal');
+ else if (btn.id === 'next-player-btn') btn.textContent = t('nextPlayer') + ' →';
+ else if (btn.id === 'start-game-btn') btn.textContent = t('startMatch');
+ else if (btn.getAttribute('onclick') === 'skipToDeliberation()') btn.textContent = t('skipToDeliberation') + ' →';
+ else if (btn.getAttribute('onclick') === 'skipToVoting()') btn.textContent = t('goToVoting') + ' →';
+ else if (btn.id === 'confirm-vote-btn') btn.textContent = t('confirmVote');
+ else if (btn.getAttribute('onclick') === 'newMatch()') btn.textContent = t('newMatch');
+ });
+}
+
+// Embedded pools with impostor words [civilian_word, impostor_word]
const EMBEDDED_POOLS = [
- { id: 'animales_naturaleza', name: 'Animales y Naturaleza', emoji: '🌿', words: [['Oso','Pez'],['Pavo real','Abanico'],['Camello','Arena'],['Lirio','Rana'],['Lobo','Luna'],['Represa','Castor'],['Elefante','Safari'],['Flamenco','Camarón'],['Búho','Nieve'],['Canguro','Koala'],['Jungla','Serpiente'],['Muerte','Cuervo'],['Delfín','Orca'],['Zorro','Gallina'],['Tortuga','Galápagos'],['León','Sabana'],['Polo Sur','Pingüino'],['Hormiga','Trabajo'],['Abeja','Verano'],['Ballena','Dory'],['Mandíbula','Tiburón'],['Río de Janeiro','Loro'],['Caballo','Libertad'],['Gorila','Plata'],['Murciélago','Fruta'],['Venado','Tambor'],['Misisipi','Águila'],['Cisne','Lago'],['Grillo','Campo'],['Leopardo','Manchas'],['Mascarilla','Mapache'],['Chita','Velocidad'],['Araña','Nueva York'],['Playa','Medusa'],['Glaciar','Oso polar'],['Jirafa','Madagascar'],['Maine','Langosta'],['Pulpo','Pluma'],['Cuervo','Pantera'],['Foca','Rosa'],['Mariposa','Algodoncillo'],['Burro','Santorini'],['Lluvia','Caracol'],['Cangrejo','Araña'],['Rana','Grillo'],['Siberia','Tigre'],['Gaviota','Playa'],['Cocodrilo','Nilo'],['Pingüino','Nueva Zelanda'],['Loro','Gato'],['Cuervo','Bandada'],['Conejo','Agujero'],['Tiburón','Paleozoico'],['Trueno','Júpiter'],['Sol','Playa'],['Océano Atlántico','Huracán'],['Tsunami','Derrumbe'],['Ola','Hawái'],['Papel','Árbol'],['Universo','Energía'],['Vida','Tiempo'],['Océano','Tormenta'],['Lago','Sal'],['Oxígeno','Fuego'],['Biología','Célula'],['Tiza','Hielo'],['Clima','Invierno'],['Planeta','Gas'],['Era de hielo','Bellota'],['Avalancha','Montaña'],['Bisonte','Llanuras'],['Floración','Néctar'],['Cañón','Águila'],['Ardilla listada','Nueces'],['Coral','Arrecife'],['Desierto','Espejismo'],['Ecosistema','Equilibrio'],['Halcón','Picado'],['Luciérnaga','Brillo'],['Gecko','Hoja'],['Colibrí','Azúcar'],['Koala','Eucalipto'],['Meteoro','Cráter'],['Nutria','Río'],['Selva tropical','Dosel'],['Rinoceronte','Cuerno'],['Volcán','Ceniza'],['Naturaleza salvaje','Huellas']] },
- { id: 'objetos_cotidianos', name: 'Objetos Cotidianos', emoji: '🏠', words: [['Martillo','Tiburón'],['Silla','Espalda'],['Mesa','Café'],['Cuchara','Crema'],['Tenedor','Posidón'],['Cuchillo','Mantequilla'],['Plata','Plato'],['Copa','Campeonato'],['Vidrio','Arena'],['Botella','Aerosol'],['Lata','Boda'],['Teléfono','Radio'],['Laptop','Tarjeta'],['Teclado','Piano'],['Ratón','Laboratorio'],['Marco','Pantalla'],['Control','Satélite'],['Lámpara','Aceite'],['Horno','Bombilla'],['Vela','Corona de flores'],['Carro','Espejo'],['Ventana','Caja'],['Puerta','Armario'],['Llave','Auto'],['Candado','Sello'],['Monedero','Piel'],['Cartera','Etiqueta'],['Mochila','Avión'],['Maleta','Toalla'],['Sombrero','Paja'],['Zapatos','Vela'],['Calcetas','Medida'],['Playera','Algodón'],['Cierre','Pantalón'],['Abrigo','Pelo'],['Paraguas','Ala'],['Vacaciones','Gafas de sol'],['Reloj de pulsera','Monitor'],['Rueda','Anillo'],['Collar','Tiara'],['Manga','Tatuaje'],['Cama','Monstruo'],['Funda','Media'],['Manta','Cuna'],['Colchón','Aire'],['Libro','Pop-up'],['Revista','Diario'],['Periódico','Columna'],['Pluma','Bola'],['Lápiz','Delineador'],['Borrador','Goma'],['Dibujo','Cuaderno'],['Tijeras','Cabello'],['Regla','Parrilla'],['Pegamento','Tubo'],['Cinta adhesiva','Clip'],['Pincel','Escoba'],['Cesto','Arco'],['Caja','Zapato'],['Sobre','Carta'],['Sello','Fecha'],['Calendario','Luna'],['Reloj','Campana'],['Radio','Onda'],['Bocina','Pared'],['DJ','Audífonos'],['Micrófono','Televisión'],['Televisión','Imagen'],['Cámara','Láser'],['Trípode','Pierna'],['Ventilador','Oxígeno'],['Calefactor','Secadora'],['Estufa','Carbón'],['Refrigerador','Leche'],['Congelador','Helado'],['Microondas','Radar'],['Tostadora','Horno'],['Licuadora','Espátula'],['Olla','Sopa'],['Acero','Sartén'],['Tetera','Cobre'],['Esponja','Gelatina'],['Jabón','Barra'],['Toalla','Ducha'],['Cepillo de dientes','Lengua'],['Pasta de dientes','Gel'],['Marfil','Peine'],['Cepillo','Rastrillo'],['Navaja','Jabón'],['Champú','Sábila'],['Acondicionador','Espuma'],['Loción','Seda'],['Balde','Tierra'],['Trapeador','Piso'],['Escoba','Avión'],['Recogedor','Nube'],['Basurero','Camión'],['Reciclaje','Papel'],['Escalera','Cuerda']] }
+ // Spanish pools
+ { id: 'animales_naturaleza', name: 'Animales y Naturaleza', emoji: '🌿', lang: 'es', words: [['Oso','Pez'],['Pavo real','Abanico'],['Camello','Arena'],['Lirio','Rana'],['Lobo','Luna'],['Represa','Castor'],['Elefante','Safari'],['Flamenco','Camarón'],['Búho','Nieve'],['Canguro','Koala'],['Jungla','Serpiente'],['Muerte','Cuervo'],['Delfín','Orca'],['Zorro','Gallina'],['Tortuga','Galápagos'],['León','Sabana'],['Polo Sur','Pingüino'],['Hormiga','Trabajo'],['Abeja','Verano'],['Ballena','Dory'],['Mandíbula','Tiburón'],['Río de Janeiro','Loro'],['Caballo','Libertad'],['Gorila','Plata'],['Murciélago','Fruta'],['Venado','Tambor'],['Misisipi','Águila'],['Cisne','Lago'],['Grillo','Campo'],['Leopardo','Manchas'],['Mascarilla','Mapache'],['Chita','Velocidad'],['Araña','Nueva York'],['Playa','Medusa'],['Glaciar','Oso polar'],['Jirafa','Madagascar'],['Maine','Langosta'],['Pulpo','Pluma'],['Cuervo','Pantera'],['Foca','Rosa'],['Mariposa','Algodoncillo'],['Burro','Santorini'],['Lluvia','Caracol'],['Cangrejo','Araña'],['Rana','Grillo'],['Siberia','Tigre'],['Gaviota','Playa'],['Cocodrilo','Nilo'],['Pingüino','Nueva Zelanda'],['Loro','Gato'],['Cuervo','Bandada'],['Conejo','Agujero'],['Tiburón','Paleozoico'],['Trueno','Júpiter'],['Sol','Playa'],['Océano Atlántico','Huracán'],['Tsunami','Derrumbe'],['Ola','Hawái'],['Papel','Árbol'],['Universo','Energía'],['Vida','Tiempo'],['Océano','Tormenta'],['Lago','Sal'],['Oxígeno','Fuego'],['Biología','Célula'],['Tiza','Hielo'],['Clima','Invierno'],['Planeta','Gas'],['Era de hielo','Bellota'],['Avalancha','Montaña'],['Bisonte','Llanuras'],['Floración','Néctar'],['Cañón','Águila'],['Ardilla listada','Nueces'],['Coral','Arrecife'],['Desierto','Espejismo'],['Ecosistema','Equilibrio'],['Halcón','Picado'],['Luciérnaga','Brillo'],['Gecko','Hoja'],['Colibrí','Azúcar'],['Koala','Eucalipto'],['Meteoro','Cráter'],['Nutria','Río'],['Selva tropical','Dosel'],['Rinoceronte','Cuerno'],['Volcán','Ceniza'],['Naturaleza salvaje','Huellas']] },
+ { id: 'objetos_cotidianos', name: 'Objetos Cotidianos', emoji: '🏠', lang: 'es', words: [['Martillo','Tiburón'],['Silla','Espalda'],['Mesa','Café'],['Cuchara','Crema'],['Tenedor','Posidón'],['Cuchillo','Mantequilla'],['Plata','Plato'],['Copa','Campeonato'],['Vidrio','Arena'],['Botella','Aerosol'],['Lata','Boda'],['Teléfono','Radio'],['Laptop','Tarjeta'],['Teclado','Piano'],['Ratón','Laboratorio'],['Marco','Pantalla'],['Control','Satélite'],['Lámpara','Aceite'],['Horno','Bombilla'],['Vela','Corona de flores'],['Carro','Espejo'],['Ventana','Caja'],['Puerta','Armario'],['Llave','Auto'],['Candado','Sello'],['Monedero','Piel'],['Cartera','Etiqueta'],['Mochila','Avión'],['Maleta','Toalla'],['Sombrero','Paja'],['Zapatos','Vela'],['Calcetas','Medida'],['Playera','Algodón'],['Cierre','Pantalón'],['Abrigo','Pelo'],['Paraguas','Ala'],['Vacaciones','Gafas de sol'],['Reloj de pulsera','Monitor'],['Rueda','Anillo'],['Collar','Tiara'],['Manga','Tatuaje'],['Cama','Monstruo'],['Funda','Media'],['Manta','Cuna'],['Colchón','Aire'],['Libro','Pop-up'],['Revista','Diario'],['Periódico','Columna'],['Pluma','Bola'],['Lápiz','Delineador'],['Borrador','Goma'],['Dibujo','Cuaderno'],['Tijeras','Cabello'],['Regla','Parrilla'],['Pegamento','Tubo'],['Cinta adhesiva','Clip'],['Pincel','Escoba'],['Cesto','Arco'],['Caja','Zapato'],['Sobre','Carta'],['Sello','Fecha'],['Calendario','Luna'],['Reloj','Campana'],['Radio','Onda'],['Bocina','Pared'],['DJ','Audífonos'],['Micrófono','Televisión'],['Televisión','Imagen'],['Cámara','Láser'],['Trípode','Pierna'],['Ventilador','Oxígeno'],['Calefactor','Secadora'],['Estufa','Carbón'],['Refrigerador','Leche'],['Congelador','Helado'],['Microondas','Radar'],['Tostadora','Horno'],['Licuadora','Espátula'],['Olla','Sopa'],['Acero','Sartén'],['Tetera','Cobre'],['Esponja','Gelatina'],['Jabón','Barra'],['Toalla','Ducha'],['Cepillo de dientes','Lengua'],['Pasta de dientes','Gel'],['Marfil','Peine'],['Cepillo','Rastrillo'],['Navaja','Jabón'],['Champú','Sábila'],['Acondicionador','Espuma'],['Loción','Seda'],['Balde','Tierra'],['Trapeador','Piso'],['Escoba','Avión'],['Recogedor','Nube'],['Basurero','Camión'],['Reciclaje','Papel'],['Escalera','Cuerda']] },
+
+ // English pools
+ { id: 'animals_nature_en', name: 'Animals and Nature', emoji: '🌿', lang: 'en', words: [['Bear','Fish'],['Peacock','Fan'],['Camel','Sand'],['Lily','Frog'],['Wolf','Moon'],['Dam','Beaver'],['Elephant','Safari'],['Flamingo','Shrimp'],['Owl','Snow'],['Kangaroo','Koala'],['Jungle','Snake'],['Death','Crow'],['Dolphin','Orca'],['Fox','Chicken'],['Turtle','Galapagos'],['Lion','Savanna'],['South Pole','Penguin'],['Ant','Work'],['Bee','Summer'],['Whale','Dory'],['Jaw','Shark'],['Rio','Parrot'],['Horse','Freedom'],['Gorilla','Silver'],['Bat','Fruit'],['Deer','Drum'],['Mississippi','Eagle'],['Swan','Lake'],['Cricket','Field'],['Leopard','Spots'],['Mask','Raccoon'],['Cheetah','Speed'],['Spider','New York'],['Beach','Jellyfish'],['Glacier','Polar bear'],['Giraffe','Madagascar'],['Maine','Lobster'],['Octopus','Feather'],['Raven','Panther'],['Seal','Rose'],['Butterfly','Milkweed'],['Donkey','Santorini'],['Rain','Snail'],['Crab','Spider'],['Frog','Cricket'],['Siberia','Tiger'],['Seagull','Beach'],['Crocodile','Nile'],['Penguin','New Zealand'],['Parrot','Cat'],['Crow','Flock'],['Rabbit','Hole'],['Shark','Paleozoic'],['Thunder','Jupiter'],['Sun','Beach'],['Atlantic','Hurricane'],['Tsunami','Landslide'],['Wave','Hawaii'],['Paper','Tree'],['Universe','Energy'],['Life','Time'],['Ocean','Storm'],['Lake','Salt'],['Oxygen','Fire'],['Biology','Cell'],['Chalk','Ice'],['Climate','Winter'],['Planet','Gas'],['Ice age','Acorn'],['Avalanche','Mountain'],['Bison','Plains'],['Bloom','Nectar'],['Canyon','Eagle'],['Chipmunk','Nuts'],['Coral','Reef'],['Desert','Mirage'],['Ecosystem','Balance'],['Falcon','Dive'],['Firefly','Glow'],['Gecko','Leaf'],['Hummingbird','Sugar'],['Koala','Eucalyptus'],['Meteor','Crater'],['Otter','River'],['Rainforest','Canopy'],['Rhino','Horn'],['Volcano','Ash'],['Wilderness','Tracks']] },
+ { id: 'everyday_objects_en', name: 'Everyday Objects', emoji: '🏠', lang: 'en', words: [['Hammer','Shark'],['Chair','Back'],['Table','Coffee'],['Spoon','Cream'],['Fork','Poseidon'],['Knife','Butter'],['Silver','Plate'],['Cup','Championship'],['Glass','Sand'],['Bottle','Spray'],['Can','Wedding'],['Phone','Radio'],['Laptop','Card'],['Keyboard','Piano'],['Mouse','Lab'],['Frame','Screen'],['Remote','Satellite'],['Lamp','Oil'],['Oven','Bulb'],['Candle','Wreath'],['Car','Mirror'],['Window','Box'],['Door','Closet'],['Key','Car'],['Lock','Seal'],['Wallet','Leather'],['Purse','Tag'],['Backpack','Airplane'],['Suitcase','Towel'],['Hat','Straw'],['Shoes','Sail'],['Socks','Measure'],['Shirt','Cotton'],['Zipper','Pants'],['Coat','Hair'],['Umbrella','Wing'],['Vacation','Sunglasses'],['Watch','Monitor'],['Wheel','Ring'],['Necklace','Tiara'],['Sleeve','Tattoo'],['Bed','Monster'],['Pillowcase','Stocking'],['Blanket','Cradle'],['Mattress','Air'],['Book','Pop-up'],['Magazine','Journal'],['Newspaper','Column'],['Pen','Ball'],['Pencil','Eyeliner'],['Eraser','Rubber'],['Notebook','Drawing'],['Scissors','Hair'],['Ruler','Grill'],['Glue','Tube'],['Tape','Clip'],['Brush','Broom'],['Basket','Arc'],['Box','Shoe'],['Envelope','Letter'],['Stamp','Date'],['Calendar','Moon'],['Clock','Bell'],['Radio','Wave'],['Speaker','Wall'],['DJ','Headphones'],['Microphone','TV'],['Television','Picture'],['Camera','Laser'],['Tripod','Leg'],['Fan','Oxygen'],['Heater','Dryer'],['Stove','Coal'],['Fridge','Milk'],['Freezer','Ice cream'],['Microwave','Radar'],['Toaster','Oven'],['Blender','Spatula'],['Pot','Soup'],['Pan','Steel'],['Kettle','Copper'],['Sponge','Jelly'],['Soap','Bar'],['Towel','Shower'],['Toothbrush','Tongue'],['Toothpaste','Gel'],['Comb','Ivory'],['Brush','Rake'],['Razor','Soap'],['Shampoo','Aloe'],['Conditioner','Foam'],['Lotion','Silk'],['Bucket','Earth'],['Mop','Floor'],['Broom','Airplane'],['Dustpan','Cloud'],['Trash can','Truck'],['Recycling','Paper'],['Ladder','Rope']] }
];
let availablePools = [];
@@ -34,7 +358,7 @@ let state = {
votingPlayer: 0,
selections: [],
executed: [],
- selectedPools: ['animales_naturaleza', 'objetos_cotidianos'], // Ahora es un array para múltiples pools
+ selectedPools: [], // Now it's an array for multiple pools, will be populated based on language
votingPool: null,
isTiebreak: false,
tiebreakCandidates: []
@@ -53,7 +377,7 @@ const loadPoolsCache = () => {
};
const savePoolsCache = () => localStorage.setItem(POOLS_CACHE_KEY, JSON.stringify(poolsCache));
-// ---------- Defaults ----------
+// ---------- Default values ----------
function defaultImpostors(nPlayers) {
const capped = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS);
let impostors = 1;
@@ -76,30 +400,68 @@ function defaultDeliberation(gameSeconds) {
return Math.max(30, Math.round(gameSeconds / 3));
}
-// ---------- Pools ----------
+// ---------- Word Pools ----------
async function loadPoolsList() {
loadPoolsCache();
- let list = [];
+
+ // Start with embedded pools (always available)
+ let embeddedList = EMBEDDED_POOLS.map(p => ({
+ id: p.id,
+ name: p.name,
+ emoji: p.emoji,
+ count: p.words.length,
+ lang: p.lang
+ }));
+
+ // Try to load external pools from manifest
+ let externalList = [];
try {
const res = await fetch(POOLS_MANIFEST_URL);
- if (res.ok) list = await res.json();
- } catch (_) {}
- if (!Array.isArray(list) || list.length === 0) {
- list = EMBEDDED_POOLS.map(p => ({ id: p.id, name: p.name, emoji: p.emoji, count: p.words.length }));
+ if (res.ok) {
+ const manifest = await res.json();
+ if (Array.isArray(manifest)) {
+ externalList = manifest;
+ }
+ }
+ } catch (e) {
+ console.log('Failed to load manifest:', e);
}
- availablePools = list;
+
+ // Combine pools, avoiding duplicates (prefer embedded version over manifest)
+ const embeddedIds = new Set(embeddedList.map(p => p.id));
+ const uniqueExternal = externalList.filter(p => !embeddedIds.has(p.id));
+ const allPools = [...embeddedList, ...uniqueExternal];
+
+ // Filter pools by current language (only show pools matching current language)
+ availablePools = allPools.filter(p => p.lang === currentLanguage);
+
+ // Check if selected pools are valid for current language
+ const validSelectedPools = (state.selectedPools || []).filter(id =>
+ availablePools.some(p => p.id === id)
+ );
+
+ // If no valid pools or pools don't match current language, reset to defaults
+ if (validSelectedPools.length === 0) {
+ const defaultPools = availablePools.slice(0, 2).map(p => p.id);
+ state.selectedPools = defaultPools.length > 0 ? defaultPools : [];
+ saveState();
+ } else {
+ state.selectedPools = validSelectedPools;
+ saveState();
+ }
+
renderPoolButtons();
}
function parseWordsFile(text) {
const lines = text.split(/\r?\n/).map(l => l.trim()).filter(l => l && !l.startsWith('#'));
return lines.map(line => {
- // Formato: palabra_civil|palabra_impostor
+ // Format: civilian_word|impostor_word
if (line.includes('|')) {
const [civil, impostor] = line.split('|').map(s => s.trim());
return [civil, impostor];
}
- // Fallback: si no tiene pipe, usar la misma palabra para ambos
+ // Fallback: if no pipe, use the same word for both
return [line, line];
});
}
@@ -108,11 +470,11 @@ async function pickWords() {
const selectedIds = state.selectedPools && state.selectedPools.length > 0 ? state.selectedPools : ['animales_naturaleza'];
let allWords = [];
- // Recopilar palabras de todos los pools seleccionados
+ // Collect words from all selected pools
for (const poolId of selectedIds) {
let words = [];
- // Buscar en pools embebidas primero
+ // Search embedded pools first
const embeddedPool = EMBEDDED_POOLS.find(p => p.id === poolId);
if (embeddedPool) {
words = embeddedPool.words;
@@ -134,14 +496,14 @@ async function pickWords() {
}
if (allWords.length === 0) {
- // Fallback a pool embebida
+ // Fallback to embedded pool
allWords = EMBEDDED_POOLS[0].words;
}
const shuffled = [...allWords].sort(() => Math.random() - 0.5);
const wordPair = shuffled[0];
- // wordPair es [palabra_civil, palabra_impostor]
+ // wordPair is [civilian_word, impostor_word]
return { civilian: wordPair[0], impostor: wordPair[1] };
}
@@ -150,11 +512,24 @@ function renderPoolButtons() {
if (!container) return;
container.innerHTML = '';
- // Asegurar que selectedPools sea un array
+ // Ensure selectedPools is an array and contains valid pools for current language
if (!Array.isArray(state.selectedPools)) {
state.selectedPools = [state.selectedPools || 'animales_naturaleza'];
}
+ // Filter out pools that don't exist in current language
+ const validSelectedPools = state.selectedPools.filter(id =>
+ availablePools.some(p => p.id === id)
+ );
+
+ // If no valid pools selected, select first 2 available
+ if (validSelectedPools.length === 0 && availablePools.length > 0) {
+ state.selectedPools = availablePools.slice(0, 2).map(p => p.id);
+ saveState();
+ } else {
+ state.selectedPools = validSelectedPools;
+ }
+
availablePools.forEach(pool => {
const btn = document.createElement('button');
btn.type = 'button';
@@ -162,10 +537,10 @@ function renderPoolButtons() {
btn.textContent = `${pool.emoji || '🎲'} ${pool.name || pool.id}`;
if (state.selectedPools.includes(pool.id)) btn.classList.add('selected');
btn.onclick = () => {
- // Toggle selección múltiple
+ // Toggle multiple selection
if (state.selectedPools.includes(pool.id)) {
state.selectedPools = state.selectedPools.filter(id => id !== pool.id);
- // Asegurar que al menos haya uno seleccionado
+ // Ensure at least one is selected
if (state.selectedPools.length === 0) {
state.selectedPools = [pool.id];
}
@@ -179,7 +554,7 @@ function renderPoolButtons() {
});
}
-// ---------- Configuración y nombres ----------
+// ---------- Setup and player names ----------
function goToNames() {
let nPlayers = parseInt(document.getElementById('num-players').value) || MIN_PLAYERS;
nPlayers = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS);
@@ -190,7 +565,7 @@ function goToNames() {
gTime = Math.min(Math.max(gTime, 60), 900);
let dTime = parseInt(document.getElementById('deliberation-time').value) || defaultDeliberation(gTime);
dTime = Math.min(Math.max(dTime, 30), Math.round(900 / 3));
- if (nImpostors >= nPlayers) { alert('Impostores debe ser menor que jugadores'); return; }
+ if (nImpostors >= nPlayers) { alert(t('impostorsMustBeLess')); return; }
state.numPlayers = nPlayers; state.numImpostors = nImpostors; state.gameTime = gTime; state.deliberationTime = dTime;
buildNameInputs();
showScreen('names-screen');
@@ -202,12 +577,13 @@ function buildNameInputs() {
for (let i = 0; i < state.numPlayers; i++) {
const div = document.createElement('div');
div.className = 'player-name-item';
- div.innerHTML = `
Jugador ${i+1}:`;
+ const playerLabel = `${t('player')} ${i+1}`;
+ div.innerHTML = `
${playerLabel}:`;
list.appendChild(div);
}
}
-// ---------- Inicio de partida ----------
+// ---------- Game start ----------
function startGame() {
state.playerNames = [];
for (let i = 0; i < state.numPlayers; i++) {
@@ -241,7 +617,7 @@ function finalizeStart() {
showScreen('pre-reveal-screen');
}
-// Ajustar defaults cuando se edita el nº de jugadores
+// Adjust defaults when player count is edited
document.getElementById('num-players').addEventListener('change', () => {
let nPlayers = parseInt(document.getElementById('num-players').value) || MIN_PLAYERS;
nPlayers = Math.min(Math.max(nPlayers, MIN_PLAYERS), MAX_PLAYERS);
@@ -258,9 +634,9 @@ document.getElementById('num-players').addEventListener('change', () => {
function renderSummary() {
const el = document.getElementById('config-summary');
const fmt = secs => `${Math.floor(secs/60)}:${(secs%60).toString().padStart(2,'0')}`;
- const startName = state.playerNames[state.startPlayer] || `Jugador ${state.startPlayer+1}`;
+ const startName = state.playerNames[state.startPlayer] || `${t('player')} ${state.startPlayer+1}`;
- // Generar lista de pools seleccionadas
+ // Generate list of selected pools
const selectedIds = Array.isArray(state.selectedPools) ? state.selectedPools : [state.selectedPools || 'animales_naturaleza'];
const poolsText = selectedIds.map(id => {
const pool = availablePools.find(p => p.id === id) || EMBEDDED_POOLS.find(p => p.id === id);
@@ -268,16 +644,16 @@ function renderSummary() {
}).join(', ');
el.innerHTML = `
-
Jugadores: ${state.numPlayers}
-
Impostores: ${state.numImpostors}
-
Tiempo de partida: ${fmt(state.gameTime)}
-
Tiempo de deliberación: ${fmt(state.deliberationTime)}
-
Pools: ${poolsText}
-
Empieza: ${startName} · Orden: ${state.turnDirection === 'horario' ? 'Horario' : 'Antihorario'}
+
${t('players')}: ${state.numPlayers}
+
${t('impostors')}: ${state.numImpostors}
+
${t('gameTime')}: ${fmt(state.gameTime)}
+
${t('deliberationTime')}: ${fmt(state.deliberationTime)}
+
${t('poolsLabel')}: ${poolsText}
+
${t('starts')}: ${startName} · ${t('order')}: ${state.turnDirection === 'horario' ? t('clockwise') : t('counterclockwise')}
`;
}
-// ---------- Revelación ----------
+// ---------- Role revelation ----------
function loadCurrentReveal() {
state.phase = 'reveal'; saveState();
if (!state.revealOrder || state.revealOrder.length !== state.numPlayers) {
@@ -288,7 +664,18 @@ function loadCurrentReveal() {
const name = state.playerNames[idx];
document.getElementById('current-player-name').textContent = name;
- // Resetear estado de la cortina
+ // Update curtain text
+ const revealText = document.querySelector('#reveal-screen .info-text');
+ if (revealText) {
+ revealText.innerHTML = `${t('turnOf')}:
${name}${t('othersLookAway')}`;
+ }
+
+ const curtainText = document.querySelector('.curtain-cover div:last-child');
+ if (curtainText) {
+ curtainText.textContent = t('liftCurtain');
+ }
+
+ // Reset curtain state
curtainState.isRevealed = false;
const coverEl = document.getElementById('curtain-cover');
coverEl.style.transform = 'translateY(0)';
@@ -302,7 +689,7 @@ function liftCurtain() {
const cover = document.getElementById('curtain-cover');
if (cover.classList.contains('lifted')) return;
- // Restablecer la transición CSS y usar la clase
+ // Restore CSS transition and use the class
cover.style.transition = '';
cover.style.transform = '';
cover.classList.add('lifted');
@@ -321,8 +708,8 @@ function liftCurtain() {
function nextReveal() { state.currentReveal++; saveState(); loadCurrentReveal(); }
-// Sistema de cortina con GRAVEDAD - La cortina siempre tiende a bajar
-// Soporta tanto touch (móvil) como mouse (escritorio)
+// Curtain system with GRAVITY - The curtain always tends to fall
+// Supports both touch (mobile) and mouse (desktop)
let curtainState = { isRevealed: false };
(() => {
@@ -331,62 +718,63 @@ let curtainState = { isRevealed: false };
let startY = null;
let isDragging = false;
- // Función para obtener la posición Y del evento (touch o mouse)
+ // Function to get Y position from event (touch or mouse)
const getY = (e) => {
return e.touches ? e.touches[0].clientY : e.clientY;
};
- // Función de inicio (touch y mouse)
+ // Start function (touch and mouse)
const handleStart = (e) => {
const coverEl = document.getElementById('curtain-cover');
startY = getY(e);
isDragging = true;
if (e.type === 'mousedown') {
- e.preventDefault(); // Prevenir selección de texto en escritorio
+ e.preventDefault(); // Prevent text selection on desktop
}
};
- // Función de movimiento (touch y mouse)
+ // Move function (touch and mouse)
const handleMove = (e) => {
if (startY === null || !isDragging) return;
const currentY = getY(e);
const dy = currentY - startY;
const coverEl = document.getElementById('curtain-cover');
- // Calcular el desplazamiento: negativo = arriba, positivo = abajo
- // Limitar el movimiento hacia arriba (no más allá de la altura de la cortina)
- // y no permitir bajar más de la posición inicial (0)
+ // Calculate displacement: negative = up, positive = down
+ // Limit upward movement (not beyond curtain height)
+ // and don't allow going below initial position (0)
const translateY = Math.max(Math.min(dy, 0), -cover.offsetHeight);
coverEl.style.transform = `translateY(${translateY}px)`;
coverEl.style.transition = 'none';
- // Si levanta suficiente, mostrar contenido
+ // If lifted enough, show content
if (translateY < -80 && !curtainState.isRevealed) {
curtainState.isRevealed = true;
const idx = state.revealOrder[state.currentReveal];
const role = state.roles[idx];
const word = role === 'CIVIL' ? state.civilianWord : state.impostorWord;
- document.getElementById('role-text').textContent = role;
+ const roleText = t(role.toLowerCase());
+ document.getElementById('role-text').textContent = roleText;
document.getElementById('role-text').className = 'role ' + (role === 'CIVIL' ? 'civil' : 'impostor');
document.getElementById('word-text').textContent = word;
}
if (e.type === 'mousemove') {
- e.preventDefault(); // Prevenir selección en escritorio
+ e.preventDefault(); // Prevent selection on desktop
}
};
- // Función de finalización (touch y mouse)
+ // End function (touch and mouse)
const handleEnd = (e) => {
if (!isDragging || startY === null) return;
const coverEl = document.getElementById('curtain-cover');
- // SIEMPRE volver a bajar la cortina cuando se suelta (GRAVEDAD)
+ // ALWAYS bring the curtain down when released (GRAVITY)
coverEl.style.transition = 'transform 0.4s ease';
coverEl.style.transform = 'translateY(0)';
- // Si ya se reveló el contenido, mostrar botón después de que baje
+ // If content was revealed, show button after it falls
if (curtainState.isRevealed) {
setTimeout(() => {
if (state.currentReveal + 1 < state.numPlayers) {
@@ -401,18 +789,18 @@ let curtainState = { isRevealed: false };
isDragging = false;
};
- // Eventos touch (móvil)
+ // Touch events (mobile)
curtain.addEventListener('touchstart', handleStart, {passive:true});
curtain.addEventListener('touchmove', handleMove, {passive:true});
curtain.addEventListener('touchend', handleEnd, {passive:true});
curtain.addEventListener('touchcancel', handleEnd, {passive:true});
- // Eventos mouse (escritorio)
+ // Mouse events (desktop)
curtain.addEventListener('mousedown', handleStart);
curtain.addEventListener('mousemove', handleMove);
curtain.addEventListener('mouseup', handleEnd);
curtain.addEventListener('mouseleave', (e) => {
- // Si el mouse sale del área mientras arrastra, soltar (gravedad)
+ // If mouse leaves area while dragging, release (gravity)
if (isDragging) {
handleEnd(e);
}
@@ -460,7 +848,7 @@ function playBeep() {
osc.start(); osc.stop(ctx.currentTime + 0.45);
}
-// ---------- Fases ----------
+// ---------- Game phases ----------
function startGamePhase() { state.phase = 'game'; saveState(); showScreen('game-screen'); startPhaseTimer('game', state.gameTime, 'game-timer', startDeliberationPhase); }
function startDeliberationPhase() { state.phase = 'deliberation'; saveState(); showScreen('deliberation-screen'); startPhaseTimer('deliberation', state.deliberationTime, 'deliberation-timer', startVotingPhase); }
function startVotingPhase(candidates = null, isTiebreak = false) {
@@ -484,19 +872,26 @@ function startTiebreakDeliberation(candidates) {
startPhaseTimer('deliberation', 60, 'deliberation-timer', () => startVotingPhase(candidates, true));
}
-// ---------- Votación secreta ----------
+// ---------- Secret voting ----------
function renderVoting() {
const pool = state.votingPool || Array.from({length: state.numPlayers}, (_, i) => i);
const voter = state.playerNames[state.votingPlayer];
document.getElementById('voter-name').textContent = voter;
document.getElementById('votes-needed').textContent = state.numImpostors;
+
+ // Update voting instruction text
+ const votingInfo = document.querySelector('#voting-screen .info-text');
+ if (votingInfo) {
+ votingInfo.innerHTML = `${t('passMobileTo')}
${voter}. ${t('chooseSuspects')}
${state.numImpostors} ${t('suspect')}.`;
+ }
+
state.selections = state.selections || [];
const list = document.getElementById('vote-list'); list.innerHTML = '';
pool.forEach(i => {
const item = document.createElement('div');
item.className = 'player-item';
item.textContent = state.playerNames[i];
- if (state.votes[i]) item.innerHTML += `
Votos: ${state.votes[i]}`;
+ if (state.votes[i]) item.innerHTML += `
${t('votes')}: ${state.votes[i]}`;
if (state.selections.includes(i)) item.classList.add('selected');
if (i === state.votingPlayer) {
item.classList.add('disabled');
@@ -535,7 +930,7 @@ function confirmCurrentVote() {
renderVoting();
}
-// ---------- Resolución de voto ----------
+// ---------- Vote resolution ----------
function handleVoteOutcome() {
const pool = state.votingPool || Array.from({length: state.numPlayers}, (_, i) => i);
const counts = pool.map(idx => ({ idx, votes: state.votes[idx] || 0 }));
@@ -555,7 +950,7 @@ function handleVoteOutcome() {
} else {
// Tie for remaining slots
if (state.isTiebreak) {
- // segunda vez empatados: ganan impostores
+ // Second tie: impostors win
state.executed = [];
showResults(true);
return;
@@ -569,7 +964,7 @@ function handleVoteOutcome() {
showResults();
}
-// ---------- Resultados ----------
+// ---------- Results ----------
function showResults(isTiebreak = false) {
state.phase = 'results'; saveState();
const executed = state.executed || [];
@@ -577,21 +972,23 @@ function showResults(isTiebreak = false) {
state.roles.forEach((r,i) => { if (r === 'IMPOSTOR' && !executed.includes(i)) impostorsAlive++; });
const winner = impostorsAlive > 0 ? 'IMPOSTORES' : 'CIVILES';
const results = document.getElementById('results-content');
+ const winText = winner === 'CIVILES' ? `✅ ${t('civiliansWin')}` : `❌ ${t('impostorsWin')}`;
results.innerHTML = `
-
${winner === 'CIVILES' ? '✅ ¡GANAN LOS CIVILES!' : '❌ ¡GANAN LOS IMPOSTORES!'}
-
Ejecutados: ${executed.length ? executed.map(i => state.playerNames[i]).join(', ') : 'Nadie'}
-
Votos: ${Object.keys(state.votes).length ? '' : 'Sin votos'}
-
Roles revelados
+
${winText}
+
${t('executed')}: ${executed.length ? executed.map(i => state.playerNames[i]).join(', ') : t('nobody')}
+
${t('votes')}: ${Object.keys(state.votes).length ? '' : t('noVotes')}
+
${t('revealedRoles')}
${state.roles.map((role,i) => {
const word = role === 'CIVIL' ? state.civilianWord : state.impostorWord;
const killed = executed.includes(i) ? 'executed' : '';
- return `
${state.playerNames[i]}: ${role} — "${word}" ${killed ? '☠️' : ''}
`;
+ const roleText = t(role.toLowerCase());
+ return `
${state.playerNames[i]}: ${roleText} — "${word}" ${killed ? '☠️' : ''}
`;
}).join('')}
`;
showScreen('results-screen');
}
-// ---------- Utilidades ----------
+// ---------- Utilities ----------
function showScreen(id) {
document.querySelectorAll('.screen').forEach(s => s.classList.remove('active'));
document.getElementById(id).classList.add('active');
@@ -606,7 +1003,7 @@ function newMatch() {
showScreen('welcome-screen');
}
-// ---------- Sistema de temas ----------
+// ---------- Theme system ----------
function getSystemTheme() {
return window.matchMedia && window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light';
}
@@ -635,34 +1032,43 @@ function toggleTheme() {
saveTheme(newTheme);
}
-// Inicializar tema
+// Initialize theme
const initialTheme = loadTheme();
applyTheme(initialTheme);
-// Event listener para el botón de tema
+// Event listener for theme and language buttons
document.addEventListener('DOMContentLoaded', () => {
const themeToggle = document.getElementById('theme-toggle');
if (themeToggle) {
themeToggle.addEventListener('click', toggleTheme);
}
- // Detectar cambios en el tema del sistema
+ const languageToggle = document.getElementById('language-toggle');
+ if (languageToggle) {
+ languageToggle.addEventListener('click', toggleLanguage);
+ }
+
+ // Initialize language
+ currentLanguage = loadLanguage();
+ setLanguage(currentLanguage);
+
+ // Detect system theme changes
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', (e) => {
- // Solo aplicar automáticamente si el usuario no ha seleccionado un tema manualmente
+ // Only apply automatically if user hasn't manually selected a theme
if (!localStorage.getItem(THEME_STORAGE_KEY)) {
applyTheme(e.matches ? 'dark' : 'light');
}
});
});
-// ---------- Rehidratación ----------
+// ---------- State rehydration ----------
(function init() {
const restored = loadState();
loadPoolsList();
if (!state.turnDirection) state.turnDirection = 'horario';
if (typeof state.startPlayer !== 'number') state.startPlayer = 0;
- // Establecer valores por defecto en los inputs si estamos en setup
+ // Set default values in inputs if we're in setup
if (state.phase === 'setup' || !restored) {
const defaultPlayers = 6;
const defaultImp = defaultImpostors(defaultPlayers);
@@ -676,12 +1082,12 @@ document.addEventListener('DOMContentLoaded', () => {
document.getElementById('deliberation-time').value = defaultDTime;
}
- // Determinar pantalla inicial
+ // Determine initial screen
if (!restored || state.phase === 'setup' || state.phase === 'welcome') {
- // Si no hay estado guardado o estamos en setup/welcome, mostrar bienvenida
+ // If no saved state or we're in setup/welcome, show welcome
showScreen('welcome-screen');
} else {
- // Si hay una partida en curso, restaurarla
+ // If there's a game in progress, restore it
switch (state.phase) {
case 'names': buildNameInputs(); showScreen('names-screen'); break;
case 'pre-reveal': renderSummary(); showScreen('pre-reveal-screen'); break;
diff --git a/styles.css b/styles.css
index ad0abc3..62c3b56 100644
--- a/styles.css
+++ b/styles.css
@@ -1,6 +1,6 @@
-/* Variables de tema */
+/* Theme variables */
:root {
- /* Tema claro (por defecto) */
+ /* Light theme (default) */
--bg-gradient-start: #667eea;
--bg-gradient-end: #764ba2;
--container-bg: rgba(255, 255, 255, 0.15);
@@ -25,7 +25,7 @@
--pool-gradient: rgba(102, 126, 234, 0.4);
}
-/* Tema oscuro */
+/* Dark theme */
[data-theme="dark"] {
--bg-gradient-start: #1a1a2e;
--bg-gradient-end: #16213e;
@@ -51,7 +51,7 @@
--pool-gradient: rgba(30, 30, 50, 0.6);
}
-/* Estilos móviles y UI principal */
+/* Mobile styles and main UI */
* { margin: 0; padding: 0; box-sizing: border-box; -webkit-tap-highlight-color: transparent; }
body {
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
@@ -59,16 +59,14 @@ body {
min-height: 100vh;
display: flex;
justify-content: center;
- align-items: center;
- padding: 10px;
+ align-items: flex-start;
+ padding: 80px 10px 10px 10px;
color: var(--text-primary);
- overflow: hidden;
transition: background 0.3s ease;
}
.container {
width: 100%;
max-width: 480px;
- max-height: 100vh;
background: var(--container-bg);
backdrop-filter: blur(10px);
border-radius: 20px;
@@ -78,6 +76,7 @@ body {
display: flex;
flex-direction: column;
transition: background 0.3s ease, border 0.3s ease;
+ margin-bottom: 20px;
}
h1 { text-align: center; margin-bottom: 12px; font-size: 1.5em; text-shadow: 2px 2px 4px rgba(0,0,0,0.3); }
h2 { text-align: center; margin: 8px 0; font-size: 1.2em; }
@@ -157,7 +156,7 @@ button.ghost { background: var(--button-ghost-bg); color: var(--text-primary); f
padding: 4px 0;
-webkit-overflow-scrolling: touch;
- /* Ocultar scrollbar en todos los navegadores */
+ /* Hide scrollbar in all browsers */
scrollbar-width: none; /* Firefox */
-ms-overflow-style: none; /* IE/Edge */
}
@@ -165,7 +164,7 @@ button.ghost { background: var(--button-ghost-bg); color: var(--text-primary); f
display: none; /* Chrome/Safari/Opera */
}
-/* Wrapper para el efecto de degradado */
+/* Wrapper for gradient effect */
.pool-buttons-wrapper {
position: relative;
}
@@ -335,3 +334,78 @@ button.ghost { background: var(--button-ghost-bg); color: var(--text-primary); f
display: inline-block;
}
+/* Language toggle button */
+.language-toggle {
+ position: fixed;
+ top: 80px;
+ right: 20px;
+ width: auto;
+ min-width: 50px;
+ height: 50px;
+ padding: 0 15px;
+ border-radius: 25px;
+ border: 2px solid var(--border-color);
+ background: var(--container-bg);
+ backdrop-filter: blur(10px);
+ cursor: pointer;
+ display: inline-flex;
+ align-items: center;
+ justify-content: center;
+ gap: 6px;
+ font-size: 1em;
+ font-weight: 600;
+ box-shadow: 0 4px 12px var(--shadow-color);
+ transition: transform 0.2s ease, background 0.3s ease, border 0.3s ease;
+ z-index: 1000;
+ color: var(--text-primary);
+ margin: 0;
+}
+.language-toggle:hover {
+ transform: scale(1.05);
+ background: var(--card-hover);
+}
+.language-toggle:active {
+ transform: scale(0.95);
+}
+.language-icon {
+ font-size: 1.2em;
+ transition: transform 0.3s ease;
+ display: inline-block;
+}
+.language-text {
+ font-size: 0.9em;
+ letter-spacing: 0.5px;
+}
+
+/* Mobile optimization */
+@media (max-width: 600px) {
+ body {
+ padding: 70px 10px 10px 10px;
+ }
+
+ .theme-toggle {
+ top: 10px;
+ right: 10px;
+ width: 45px;
+ height: 45px;
+ font-size: 1.3em;
+ }
+
+ .language-toggle {
+ top: 65px;
+ right: 10px;
+ min-width: 45px;
+ height: 45px;
+ padding: 0 12px;
+ font-size: 0.9em;
+ }
+
+ .language-icon {
+ font-size: 1.1em;
+ }
+
+ .language-text {
+ font-size: 0.85em;
+ }
+}
+
diff --git a/word-pools/manifest.json b/word-pools/manifest.json
index e6774b2..0a70ff0 100644
--- a/word-pools/manifest.json
+++ b/word-pools/manifest.json
@@ -4,133 +4,155 @@
"name": "Objetos Cotidianos",
"emoji": "🏠",
"count": 99,
- "local": true
+ "local": true,
+ "lang": "es"
},
{
"id": "animales_naturaleza",
"name": "Animales y Naturaleza",
"emoji": "🌿",
"count": 88,
- "local": true
+ "local": true,
+ "lang": "es"
},
{
"id": "marcas_empresas",
"name": "Marcas y Empresas",
"emoji": "🛍️",
- "count": 81
+ "count": 81,
+ "lang": "es"
},
{
"id": "profesiones_trabajos",
"name": "Profesiones y Trabajos",
"emoji": "💼",
- "count": 94
+ "count": 94,
+ "lang": "es"
},
{
"id": "comida_bebidas",
"name": "Comida y Bebidas",
"emoji": "🍕",
- "count": 145
+ "count": 145,
+ "lang": "es"
},
{
"id": "lugares_mundo",
"name": "Lugares del Mundo",
"emoji": "🌍",
- "count": 89
+ "count": 89,
+ "lang": "es"
},
{
"id": "deportes",
"name": "Deportes",
"emoji": "⚽",
- "count": 97
+ "count": 97,
+ "lang": "es"
},
{
"id": "peliculas_series",
"name": "Películas y Series",
"emoji": "🎬",
- "count": 118
+ "count": 118,
+ "lang": "es"
},
{
"id": "escuela_educacion",
"name": "Escuela y Educación",
"emoji": "📚",
- "count": 114
+ "count": 114,
+ "lang": "es"
},
{
"id": "tecnologia_internet",
"name": "Tecnología e Internet",
"emoji": "💻",
- "count": 63
+ "count": 63,
+ "lang": "es"
},
{
"id": "vehiculos_transporte",
"name": "Vehículos y Transporte",
"emoji": "🚗",
- "count": 97
+ "count": 97,
+ "lang": "es"
},
{
"id": "instrumentos_musicales",
"name": "Instrumentos Musicales",
"emoji": "🎸",
- "count": 106
+ "count": 106,
+ "lang": "es"
},
{
"id": "videojuegos",
"name": "Videojuegos",
"emoji": "🎮",
- "count": 128
+ "count": 128,
+ "lang": "es"
},
{
"id": "personajes_anime",
"name": "Personajes de Anime",
"emoji": "🎌",
- "count": 133
+ "count": 133,
+ "lang": "es"
},
{
"id": "personajes_disney",
"name": "Personajes de Disney",
"emoji": "🏰",
- "count": 133
+ "count": 133,
+ "lang": "es"
},
{
"id": "artistas_latinos",
"name": "Artistas Latinos",
"emoji": "🎤",
- "count": 116
+ "count": 116,
+ "lang": "es"
},
{
"id": "marcas_lujo",
"name": "Marcas de Lujo",
"emoji": "💎",
- "count": 108
+ "count": 108,
+ "lang": "es"
},
{
"id": "personajes_ficcion",
"name": "Personajes de Ficción",
"emoji": "🦸",
- "count": 124
+ "count": 124,
+ "lang": "es"
},
{
"id": "cuerpo_humano",
"name": "Cuerpo Humano",
"emoji": "🫀",
- "count": 129
+ "count": 129,
+ "lang": "es"
},
{
"id": "playa_verano",
"name": "Playa y Verano",
"emoji": "🏖️",
- "count": 69
+ "count": 69,
+ "lang": "es"
},
{
"id": "amor_romance",
"name": "Amor y Romance",
"emoji": "💕",
- "count": 98
+ "count": 98,
+ "lang": "es"
},
{
"id": "navidad_fiestas",
"name": "Navidad y Fiestas",
"emoji": "🎄",
- "count": 88
+ "count": 88,
+ "lang": "es"
}
]
\ No newline at end of file